I'm importing grey scale images to be used as a height map, but the terrain generated sometimes looks like a small patch. Is there a way to identify the size of the world and make a grey scale image that fits those dimensions?
It's all in meters, so you can set the size you want. There's also a measuring tool, and a loose simple shape of certain dimensions can help give a clue about terrain size too.
Quote from: speedychef on September 24, 2017, 02:29:12 PM
I'm importing grey scale images to be used as a height map, but the terrain generated sometimes looks like a small patch. Is there a way to identify the size of the world and make a grey scale image that fits those dimensions?
I've found that a greyscale of 2048 square comes in as a terrain of 2,048 meters square if that's any help. Then to get the camera close
Right click in the 3D preview and select
Center on heightfield shader..then zoom in.
The default planet is the size of Earth. Imported heightmaps from image formats that do not have embedded scaling information (e.g. bmp, jpg, png) are scaled with 1 pixel = 1 meter. You can adjust this with Heightfield Adjust nodes, assuming you are loading your images through heightfield load nodes and not as Image Maps for displacement. If they are Image Maps you can just scale them in the Image Map shader.
- Oshyan