Recent Posts

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21
Image Sharing / Re: The long way to Orakum II The standing guards
« Last post by Dragonfire on Today at 12:01:35 PM »
Material test
22
File Sharing / Re: WASasquatch's Terragen Flames / Campfire
« Last post by luvsmuzik on Today at 11:50:10 AM »
Here is a larger render of original 50cm campfire scene. File share by WASasquatch in this topic.
1920x1080,
MPD 0.8 AA 10
Render time 7hr45min. (16GHP, TG Creative)

I love the results and render time, considering, is on par with similar files with similar setups. imho

EDIT No postwork
23
Image Sharing / Re: Neanderthals
« Last post by Kadri on Today at 10:34:06 AM »

:)
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Image Sharing / Re: Neanderthals
« Last post by mhaze on Today at 09:52:05 AM »
Love it, has a touch of humour that brings it alive.
25
Image Sharing / Re: Mountains w.i.p.
« Last post by mhaze on Today at 09:50:58 AM »
Looking Impressive as it is but I think I might reduce GI.
26
File Sharing / Re: WASasquatch's Terragen Flames / Campfire
« Last post by WASasquatch on Today at 05:25:43 AM »
It's a good setup, and gives nice flames. But you really need a huge amount of voxels/quality/AA to get grainless results on such a small scale, and thus is slow (breakpoint for me). Maybe doing a crop and a total without fire combined would be faster.

Considering people talking about render times upwards 8+ hours, I honestly don't see how 1h 20m on a minimum spec system is really that long. Most my usual renders themselves take 8+ hours, so that added hour for a small flame area doesn't seem like much of a impact (especially when you add post work, or making flames elsewhere, and apparently the issues in setting up cards). Also I assume in a regular scene a small campfire won't be a focal point unless a scene like your neanderthals, which is a really cool angle.

And as I said though, my settings are mainly to get by the limitation in AA, meaning with AA alone, considering it's exponential denoising, can probably due the trick with lower settings.
27
Image Sharing / Re: Mountains w.i.p.
« Last post by Dune on Today at 05:08:00 AM »
As a whole it looks really great, but I share your feeling about the struggle; I think you have too much translucency in the main foliage, which is kind of blurring the canopies together. It shows especially in shadowy areas. Did you try less translucency (only 0.2 or so) and setting opacity of the leaves to 0.6 or so? That won't darken the shadows as much as opacity of 1.
28
Terragen Discussion / Re: gradual transparency method
« Last post by Dune on Today at 05:01:06 AM »
Thanks for your input, WAS, but as said in your sharing post; I won't be using your specific setup due to its demand for rendertime. And also because I won't use stuff that's restricting me; a lot of my work is not just for private means. So I prefer my own devices. But the setup is nicely done, and gives very believable flames. I too look forward to what people do with it.
29
File Sharing / Re: WASasquatch's Terragen Flames / Campfire
« Last post by Dune on Today at 04:50:04 AM »
It's a good setup, and gives nice flames. But you really need a huge amount of voxels/quality/AA to get grainless results on such a small scale, and thus is slow (breakpoint for me). Maybe doing a crop and a total without fire combined would be faster.
30
File Sharing / Re: WASasquatch's Terragen Flames / Campfire
« Last post by WASasquatch on Today at 03:49:39 AM »
Thanks Kadri.

Was doing some testing and it seems you can omit the depth modulator for little softer edges.
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