As promised in the image sharing area here comes the first 51 frames (repeated) animation of the Starfleet Headquarter scene.
This one is the fastest rendering scene (62 min per frame). However, I had to make concessions to the cloud quality and did without "receive shadows from surfaces"
https://1drv.ms/v/s!AvEpmvBUHi6qgqgyhryxlYNlg01GSA
very cool and very nice Doc! ;)
Great (mood also)!
moving greenery also trippy! :) Echo great!
Cool! Yes, animated trees are always the icing on the cake.
;)
Thanks... Yes after I found the animated flags I had no choice... a bit movement in the trees just was duty :)
But you'll laugh at how I solved it. I did several experiments for several months after you Hannes and Kadri offered a solution for animated trees. and I never got it to run. And then I lost my patience and my interest.
Now I solved it a different way... within only half a week! Guess how and why it costs approx. 90 GB for the Starfleet Headquarter animations ;D
https://1drv.ms/v/s!AvEpmvBUHi6qgqgzL8PtLdhP9Ov0LA (https://1drv.ms/v/s!AvEpmvBUHi6qgqgzL8PtLdhP9Ov0LA)
https://1drv.ms/v/s!AvEpmvBUHi6qgqg14QQjQHSjAND2ug (https://1drv.ms/v/s!AvEpmvBUHi6qgqg14QQjQHSjAND2ug)
https://1drv.ms/v/s!AvEpmvBUHi6qgqg0Fr2RANfvctI0Yw (https://1drv.ms/v/s!AvEpmvBUHi6qgqg0Fr2RANfvctI0Yw)
;)
Object sequence. ;)
;)
in fact! ... somehow I had the idea to rig xFrog trees and fortunately I got a not too bad result quite fast (the finals are a bit better than the blender - test renders I showed here.
Critical are the beginning and end points of the loop. It's not so easy to swing 10-30 branches and to synchronize at one point, but it should absolutely not look in sync. The rest is a bit intuition: amplitude and frequency depend on thickness of the branch and its position in the tree. Some "dirt" in the frequency by not using pure sinewave but changing it manually helps to get the look of some wind gusts. All this for 250 frames and then you have a loop that's at least as good as the Unity or CryEngine blending function of plants.
For a better overall result it makes sense to copy the loop of 250 objects and move the first 20-100 obj/mtl files to the end by renaming. Then you have another instance moving not unnatural synchronous. If you repeat your loops 2-4 or even 5 times it still looks natural.
:)
Cool! But indeed a lot of space needed. Importing animated FBX would be fantastic!