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Interesting formation.
Displacement success. :D
- Oshyan
Nice rock!
This raises a question: Do folded brains produce folded thoughts?
Great formation!
This rocks! Haha...haha...ha
Quote from: AndyWelder on January 06, 2018, 01:39:45 PM
This raises a question: Do folded brains produce folded thoughts?
Great formation!
I'll let y know, gonna do some brain folding this evening hee hee hee
Any tips on doing this? Is that rock an imported model, or is that the Planet? I have never tried displacements, so I have no clew.
If you are open to posting a screen shot of your schematic, it would be helpful for us amateurs. ;)
-Derek
That's cool, thanks for the tip!
I have not dealt much with it since I like to create and test terrain influenced by fakestones and textures.
But I'll look over here more often and also try something :)
Have a nice morning with the floating rock! :)
I worked here for the first time with displacement of an octrahedron in Terragen 4 to create the rock.
Great result! Way better than my experiments with "floating rocks".
the floating master rock
After the first exercises, I have now created a surreal work, it is fascinating what you can do everything, the floating master rock is often seen in the morning in "Orakum", there he floats to the next inn, yes ... rocks are hungry. .. on small rocks of course.
I've added 2 more surface layers, in camera projection, one with bricks and one with green switching board ... a little toned down but they complete the picture.
Great! Nice rock texture too!
Quote from: Dune on March 08, 2018, 11:39:06 AM
Great! Nice rock texture too!
Thanks a lot my friend :)
I am very happy that I have become aware of this thread first and thank the author.
Quote from: Beep the Meep on January 04, 2018, 05:27:41 AM
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Can someone explain how one might do this type of displacement?
.
I think he means the blob. Which you can do by softish simple shape to raise some terrain. Then a compute terrain (or compute normal and tex coordinates from XYZ), then a surface shader, in which you can set minimum altitude and fuzzy (5 and 10), then use the displacement offset to bulge the blob outward. As children you can add additional PF's for major or small, stretched or non-stretched displacement, fake stones, fractal warp, etc. Feed surface shader into base colors, etc.
OK!
Quote from: Dune on March 09, 2018, 05:37:38 AM
I think he means the blob. Which you can do by softish simple shape to raise some terrain. Then a compute terrain (or compute normal and tex coordinates from XYZ), then a surface shader, in which you can set minimum altitude and fuzzy (5 and 10), then use the displacement offset to bulge the blob outward. As children you can add additional PF's for major or small, stretched or non-stretched displacement, fake stones, fractal warp, etc. Feed surface shader into base colors, etc.
Thanks for the hints Dune! Now I have somewhere to start. :)