Planetside Software Forums

General => Terragen Discussion => Topic started by: Will on January 12, 2008, 09:22:13 AM

Title: mud cracks?
Post by: Will on January 12, 2008, 09:22:13 AM
Hey everybody, recently i've been trying my hand at moving beyond my little planet into landscapes and have been trying to get that dry cracked mud look but I can't seem to get it right (been using the voronoi 3d cell scaler) any tips?
Title: Re: mud cracks?
Post by: Harvey Birdman on January 12, 2008, 10:15:09 AM
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Title: Re: mud cracks?
Post by: DeathTwister on January 12, 2008, 04:49:12 PM
Hay Birdman use that .tlc with the veronoi 3d cell scaler? or by itself? if that is the case put it where? sorry dumb art question.
DT
Title: Re: mud cracks?
Post by: Harvey Birdman on January 12, 2008, 05:01:17 PM
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Title: Re: mud cracks?
Post by: Will on January 13, 2008, 08:25:37 AM
oo thanks, two questions what is "one" and what is the mud crack position I think its called.

thanks for the help.
Title: Re: mud cracks?
Post by: rcallicotte on January 13, 2008, 09:20:09 AM
Thanks, Harvey.  I'm trying it now.
Title: Re: mud cracks?
Post by: Harvey Birdman on January 13, 2008, 09:53:34 AM
Will - the 'one' is just that - a scalar 1.0 used as a multiplier. The other is just a standard GetPosition node. I prefer to give nodes names other than defaults like 'GetPosition_1_1_1'.

Calico -  :)