Hey everybody, recently i've been trying my hand at moving beyond my little planet into landscapes and have been trying to get that dry cracked mud look but I can't seem to get it right (been using the voronoi 3d cell scaler) any tips?
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Hay Birdman use that .tlc with the veronoi 3d cell scaler? or by itself? if that is the case put it where? sorry dumb art question.
DT
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oo thanks, two questions what is "one" and what is the mud crack position I think its called.
thanks for the help.
Thanks, Harvey. I'm trying it now.
Will - the 'one' is just that - a scalar 1.0 used as a multiplier. The other is just a standard GetPosition node. I prefer to give nodes names other than defaults like 'GetPosition_1_1_1'.
Calico - :)