Planetside Software Forums

General => Image Sharing => Topic started by: Mahnmut on October 12, 2008, 07:19:55 PM

Title: Spooky blue boxes +clip
Post by: Mahnmut on October 12, 2008, 07:19:55 PM
I started messing around with the little blue boxes,
and that is the first interesting landscape I produced thus.
It´s quite simple still, but I like it.

(http://farm4.static.flickr.com/3032/2936372470_bcd7a552b1_o.jpg)

Best regards,
Jan
Title: Re: Spooky blue boxes
Post by: old_blaggard on October 12, 2008, 08:04:19 PM
Heheh, nice effect ;).
Title: Re: Spooky blue boxes
Post by: PG on October 12, 2008, 08:30:34 PM
Do you think this is what the lyric sheet looked like to Jimi Hendrix?
Title: Re: Spooky blue boxes
Post by: Oshyan on October 13, 2008, 12:47:29 AM
That's actually really, really cool. Would love to see it in color and/or without evident "self illumination", and being lit and shadowed by a regular light source.

- Oshyan
Title: Re: Spooky blue boxes
Post by: PG on October 13, 2008, 03:37:50 AM
Could you do a little walkthrough of how you got this?
Title: Re: Spooky blue boxes
Post by: Mahnmut on October 13, 2008, 09:34:03 AM
Thanks!
@ PG:
I could do a walkthrough if I hadn´t been so stoned when I made this. ;)
No, in fact you don´t need a walkthrough, because it is really simple. I just found out that most of the things I did arent really necessary.
I used a "voronoi 3d diff scalar" as input for luminosity and displacement of a surface layer.
Now comes the interesting part: I used a power fractal as "scale" input for this voronoi-box.
That´s it. Have fun!
@ Oshyan:
Thanks again.
I turned off shadows and atmosphere in order to save rendertime.
I also like this black and white REM-look.
But I am going to make something more like a sunlit landscape.
Maybe someone else is faster than I am, now that my "secret" is out. :)
@ all:
I don´t think I am the first one who did this very simple trick, but I did it without help. If you found it here and like, it, say so!

Best Regards,
Jan
Title: Re: Spooky blue boxes
Post by: j meyer on October 13, 2008, 10:05:00 AM
Very nice! 8)
Title: Re: Spooky blue boxes
Post by: rcallicotte on October 13, 2008, 10:32:43 AM
Love your creativity and this is fun!
Title: Re: Spooky blue boxes
Post by: inkydigit on October 13, 2008, 11:26:51 AM
very nice abstract effect!!
Title: Re: Spooky blue boxes
Post by: PG on October 13, 2008, 12:16:54 PM
Quote from: Mahnmut on October 13, 2008, 09:34:03 AM
Thanks!
@ PG:
I could do a walkthrough if I hadn´t been so stoned when I made this. ;)
No, in fact you don´t need a walkthrough, because it is really simple. I just found out that most of the things I did arent really necessary.
I used a "voronoi 3d diff scalar" as input for luminosity and displacement of a surface layer.
Now comes the interesting part: I used a power fractal as "scale" input for this voronoi-box.
That´s it. Have fun!

I've got a perfect solution for that. Thanks for this, I'll give it a go now.
Title: Re: Spooky blue boxes
Post by: matrix2003 on October 13, 2008, 02:00:57 PM
Quote from: Mahnmut on October 13, 2008, 09:34:03 AM

I don´t think I am the first one who did this very simple trick, but I did it without help. If you found it here and like, it, say so!


No you are not the first.  Many others have talked about getting stoned while playing with Terragen before!  ;D
Title: Re: Spooky blue boxes
Post by: rcallicotte on October 13, 2008, 02:44:41 PM
Mahnmut, you must have done more than what you've explained here.  Maybe there's something you are taking for granted that we are not.  I did as you suggested without any results worth mentioning.
Title: Re: Spooky blue boxes
Post by: matrix2003 on October 13, 2008, 03:44:11 PM
...yeah, I'm not high  >:(
But this does not work.

(or is that a requirement to see the final effect?)
Title: Re: Spooky blue boxes
Post by: Mahnmut on October 13, 2008, 04:19:50 PM
Hmm, sorry Guys. :-[
There where some boxes which in theory I just used to avoid fuzzy spots, and now I see without those it gets all fuzzy.
I send a clipfile to apologize for my frustratingly misleading explanation.
The clamp-function really does avoid "fuzzy " spots, as I thought the multiply should do.
As I now see, multiplying is necessary.
The Powercolour and constant colour smoothens the whole thing a bit, I got that idea from Tangled Universes tutorial  to his brilliant canyon wall.

http://forums.planetside.co.uk/index.php?topic=3217.0

I think he mentioned he got this particular idea from someone else.

And by the way, no drugs where involved in the making of this film. erm, image.

Best Regards,
Jan

Title: Re: Spooky blue boxes +clip
Post by: rcallicotte on October 13, 2008, 05:35:14 PM
Jan, thanks.  No apologies necessary.  I just didn't get it and wouldn't have in a million years.  Thanks, though.  Now, I'll get it for sure!   ;D
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 13, 2008, 07:40:26 PM
The relation between detail and smallest detail in the fractal could be important.
Too small detail also makes it fuzzy.
I see,what I did was more like a lucky guess .

Title: Re: Spooky blue boxes +clip
Post by: rcallicotte on October 14, 2008, 09:49:03 AM
Mahnmut, you and efflux should get together to create some fun stuff.  This is amazing and we could all learn so much about what you guys know.
Title: Re: Spooky blue boxes +clip
Post by: matrix2003 on October 14, 2008, 05:49:09 PM
Well I had to!  :o

http://matrix2003.deviantart.com/art/Mahnmut-1680-x-1050-Wall-100752269
Title: Re: Spooky blue boxes +clip
Post by: MacGyver on October 15, 2008, 04:49:19 AM
Nice idea... could you increase antialiasing a bit or is it simply the scene? :'(
What happened to shadowing? Looks a bit different?!
Title: Re: Spooky blue boxes +clip
Post by: matrix2003 on October 15, 2008, 05:38:45 AM
Quote from: MacGyver on October 15, 2008, 04:49:19 AM
Nice idea... could you increase antialiasing a bit or is it simply the scene? :'(
What happened to shadowing? Looks a bit different?!

Well it was definitely messed with, and a new POV and tweaked in PS.
Detail: 1  AA: 10
Rendered @ 1680 x 1050

(should have called it Jimi's cat scan, - back @cha PG!)  ;D
Title: Re: Spooky blue boxes +clip
Post by: MacGyver on October 15, 2008, 07:38:28 AM
I had a look at the clip file... well done matrix2003! :) I'm still trying to get some psychedelic excitement to the scene... ;D
Title: Re: Spooky blue boxes +clip
Post by: MacGyver on October 15, 2008, 09:36:56 AM
First try... no sun at all, makes no difference in lighting...
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 15, 2008, 10:03:02 AM
Well, thats a lot of feedback.
I feel deeply honored to be mentioned in one sentence with efflux.
We can surely learn a lot from him.
In my case I wouldn´t call it knowledge, its only the attitude to try everything.
In fact, I was trying to achieve something completely different when I found this by accident. :o
Nice to see the result in BIG, I dont own the deep version and anyway, it would take my old PC years to render it this big.
If you want shadows, turn out the luminosity.
I only used that to get what I call the REM feeling. (Electron Microscope, not rapid eye movement).
Here is a try with psychedelic colours, reflectivity, shadows and less luminosity.
But as I told you, rendertimes are a problem for me.
(http://farm4.static.flickr.com/3254/2943914807_2e44605b0b_o.jpg)
Best Regards,
Jan
Title: Re: Spooky blue boxes +clip
Post by: MacGyver on October 15, 2008, 11:28:57 AM
Outstanding result! 8) Here's my test on how it looks like with shadows turned on... not that good in my test, because there are spikes everywhere and make the shadows look weird... is there a way to eliminate the spikes on the "lines"? What about texturing, something like you did with the colours Mahnmut, e.g. with a rock-like texture?
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 15, 2008, 12:05:19 PM
The only thing that helped against the spikes so far was higher detail.
The free Version allows detail only up to one, although I have no idea if a detail level bigger than 1.0  would make sense at all.
Someone with a faster PC than mine can try that.
Macgyver, did you use that Power-colour thing? your results seem somewhat more sharp edged than mine, but that may be because of your closer point of view. I have the impression that the sparks appear mainly where the walls get thin, so maybe a second mix with a constant colour could help.
Concerning realistic images (rocksurfaces for example) I am trying to do that, but rendertimes really start to anoy me. I can´t "afford" previews with detail at 1, and everything else looks weird.

Title: Re: Spooky blue boxes +clip
Post by: PG on October 15, 2008, 02:08:42 PM
You can increase the detail setting "infinitely". It's like taking a shot of a plant with the detail of the veins in the leaf and the mud. Detail of 1 for such an image would produce adequate but not high quality. The number "1" is not meant to be taken as a highest value.
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 15, 2008, 04:03:58 PM
Good to know,
one reason more to buy the deep version.
but not before I can afford a computer that can handle it!
Title: Re: Spooky blue boxes +clip
Post by: PG on October 15, 2008, 04:45:03 PM
Well Oshyan provides some very useful information here. (http://forums.planetside.co.uk/index.php?topic=4981)
Title: "realism" in strange shapes
Post by: Mahnmut on October 18, 2008, 02:51:37 PM
I just tried to use those strange shapes in some kind of landscape.
The result is at least surrealistic.
Maybe those shapes can appear more realistic as small detail in sedimentary rock or similar things.
As basic landscape it made some kind of bonsai garden impression to me.
The tree is TerrAdes "tree with character" and the cattails are sonshine 777s, both  found at ashundar.
I also used DandelOs Planetary gras (first pack)

(http://farm4.static.flickr.com/3156/2952454762_f048b25038_o.jpg)

can anyone tell me why the transparent water just looks pixelated? thats an effect I have seen quite often since I try to use this wonderful new feature. Other people seem to achieve better results.
Best regards,
Jan
Title: Re: Spooky blue boxes +clip
Post by: PG on October 18, 2008, 04:01:48 PM
Don't know a resolution to the pixel water problem although I'm sure I've seen one around. Search pixel water in the quick search in the site nav bar. This kind of landscape would be great for those LOTR mountain ranges, like the one you see the Fellowship walking across in the first film.
Title: Re: Spooky blue boxes +clip
Post by: Oshyan on October 18, 2008, 08:40:07 PM
The pixelated water is due to fixed detail limitations in the raytracing of underwater areas that exists for performance optimization. In many cases the results of this are not detrimental to the scene, but sometimes, as in this case, it is a noticeable problem. This should be further tuned in the future.

- Oshyan
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 19, 2008, 05:07:17 AM
Thanks!
Title: Re: Spooky blue boxes +clip
Post by: child@play on October 20, 2008, 01:34:06 PM
sry mahnmut, just leeching again  ;D

cya guys
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on October 20, 2008, 02:56:38 PM
Nothing to be sorry about,
but I can´t open it.
Is that my problem or is it the file?
Title: Re: Spooky blue boxes +clip
Post by: Mohawk20 on October 21, 2008, 04:17:03 AM
Can't open it either... must be the file.
Title: Re: Spooky blue boxes +clip
Post by: child@play on October 23, 2008, 07:07:33 AM
yep, was corrupted, fixed it

cyas
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on November 30, 2022, 12:38:00 PM
Hmm, its been some years since I last used this (before the actual project.
I still think it could give nice surreal-realistic results if used right.
One main problem is, the pattern is not global, it works around 0/0/0, then gets highly distorted (see pic, sphere at 0/0/0
which results from the use of a "get position" node as input for the voronoi fractal.
I could not get any result at all using anything else as input, can anyone tell me what else could work there?
Thanks
J
Title: Re: Spooky blue boxes +clip
Post by: Dune on December 01, 2022, 03:17:00 AM
Interesting. You could use a 'normal' voronoi shader and warp it by itself. Like this example. Lots of additions to make :o
Title: Re: Spooky blue boxes +clip
Post by: Mahnmut on December 01, 2022, 11:44:19 AM
Thanks Dune!
thats indeed an improvement.
Though I did not get the special kind of weirdness i am aiming for, your simple setup seems to be much more aproachable to systematic change, while with my construct I always went after chance results, buiding layer after layer of corrections without really understanding why they did what they did. The effect of the "get position" that I understood just before yesterday seems to explain most of this erratic behavior.
Lets see where this leads.
Best Regards,
J