Is there anyone who can get this working? If so, can you please post the tgd file? I would be extremely grateful :D
Il give it a try.
Regards,
Will
Njen what are you tring to acomplish? becuase Ive got a way to get an area around the camera to display a diffrent color from that out side a given radius.
Regards,
Will
I want no clouds close to the camera, and clouds far away from the camera.
Oh ok Ill keep working then ;)
Regards,
Will
Edit: well that was weird, I went to render and everything froze for a minute then everything except menu bars of all my programs went black, I exited and it stoped.
If you're suggesting pf putting clouds on the horizon, i would go through this thread - http://forums.planetside.co.uk/index.php?topic=111.0
Thanks blackhart Ill keep working from there then, hold on njen im trying! :D
Regards,
Will
Quote from: Blackheart6004 on January 16, 2007, 02:53:46 PM
If you're suggesting pf putting clouds on the horizon, i would go through this thread - http://forums.planetside.co.uk/index.php?topic=111.0
Blackheart, I actually posted in that thread asking the same thing, but I got no response with a working file, but that might be because I was hijacking the thread. So I decided to make a nw thread specifically asking about this topic.
By gorge (hows it spelled?) I think ive got it. though there is weird shadow artifacts not sure about those.
Regards,
Will
by the way you may need to with the cloud, denisty, and distence shaders to get it exactly right.
Regards,
Will
I just tried it and it didn't work when the camera was below the clouds. I posted already in the other thread.
that could be because the distance from the camera inreased when you went below the clouds, try increasing the range of the distance shader.
No it's not. I already tried increasing the distance.
Njen, is this what your after? I just played around with Wills file (thanks Will). Precise placement of clouds is not really possible, since they're randomly generated by the seed value. I changed this 'till I got something roughly right then as Will said, adjusted the Density values in the Density fractal (Cloud fractal shader3). Don't know what ticking the clamp low box does, but I ticked it anyway!
Kevin.
Nice work, I think what njen is after though is that when your on the ground that there will be no clouds near the camera. The only way I think that it could be done with the distence shader is if they had a clindrical way of measurment.
Regards,
Will
Quote from: Kevin F on January 17, 2007, 06:08:28 AM
Njen, is this what your after? I just played around with Wills file (thanks Will). Precise placement of clouds is not really possible, since they're randomly generated by the seed value. I changed this 'till I got something roughly right then as Will said, adjusted the Density values in the Density fractal (Cloud fractal shader3). Don't know what ticking the clamp low box does, but I ticked it anyway!
Kevin.
I see what you are doing, but what I want is basically a wall of cloud in a defined shape. I too have played around with seed, density and coverage values a lot in other scenes I am working on. What I want I am 100% sure is a bug, which I posted in the support forum.
Cheers.
Quote from: njen on January 17, 2007, 06:53:21 AM
Quote from: Kevin F on January 17, 2007, 06:08:28 AM
Njen, is this what your after? I just played around with Wills file (thanks Will). Precise placement of clouds is not really possible, since they're randomly generated by the seed value. I changed this 'till I got something roughly right then as Will said, adjusted the Density values in the Density fractal (Cloud fractal shader3). Don't know what ticking the clamp low box does, but I ticked it anyway!
Kevin.
I see what you are doing, but what I want is basically a wall of cloud in a defined shape. I too have played around with seed, density and coverage values a lot in other scenes I am working on. What I want I am 100% sure is a bug, which I posted in the support forum.
Cheers.
Try modifying the cloud distribution attaching an image to the blend shader just make the image in photoshop the same as you would with a mask.
Quote from: edlo on January 17, 2007, 03:27:15 PM
Try modifying the cloud distribution attaching an image to the blend shader just make the image in photoshop the same as you would with a mask.
Here is an approach I posted in the other thread. All you have to do is modify the image used as a mask to suit your own needs.
http://forums.planetside.co.uk/index.php?topic=111.msg3862#msg3862 (http://forums.planetside.co.uk/index.php?topic=111.msg3862#msg3862)
Ben