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General => Image Sharing => Topic started by: Lady of the Lake on April 09, 2018, 10:48:47 AM

Title: Spring in the Gully
Post by: Lady of the Lake on April 09, 2018, 10:48:47 AM
Have recently lost my muse....just trying to get back into the swing of things.  TG4 Creative.   Thanks for looking.
Title: Re: Spring in the Gully
Post by: WAS on April 09, 2018, 03:19:48 PM
Quote from: Lady of the Lake on April 09, 2018, 10:48:47 AM
Have recently lost my muse....just trying to get back into the swing of things.  TG4 Creative.   Thanks for looking.

Very nice! Really like the Tufts of grass mixed in. This reminds me.of some.of the scenery in The Hunter game I used to play
Title: Re: Spring in the Gully
Post by: archonforest on April 09, 2018, 03:59:53 PM
nice and peaceful. Good job ;)
Title: Re: Spring in the Gully
Post by: N-drju on April 09, 2018, 04:34:20 PM
Spring, spring, spring it is! Nice pic.

Oh and by the way, no allergy so far... :o
Title: Re: Spring in the Gully
Post by: WAS on April 09, 2018, 04:39:33 PM
Coming back to this, there is one suggestion I could advise, terrain leaning on your grass/flower populations. I notice a lot of "straights" showing up in the grass details, something you wouldn't really notice in nature.
Title: Re: Spring in the Gully
Post by: Hannes on April 10, 2018, 05:23:17 AM
Quote from: WASasquatch on April 09, 2018, 04:39:33 PM
Coming back to this, there is one suggestion I could advise, terrain leaning on your grass/flower populations. I notice a lot of "straights" showing up in the grass details, something you wouldn't really notice in nature.

That's exactly what I thought. Otherwise great image. Very natural!
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 10, 2018, 10:00:56 AM
Thanks guys, will see what I can do with it.
Title: Re: Spring in the Gully
Post by: archonforest on April 10, 2018, 10:04:17 AM
Btw it is nice that u are back here! I personally like your art style. Great colors, soft mood and everything is calm ;)
Title: Re: Spring in the Gully
Post by: bobbystahr on April 10, 2018, 08:21:52 PM
beauty and what Hannes and WAS said
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 11, 2018, 03:42:38 PM
I tried some leaning.  Very subtle difference but better.  Made the pops a higher quality and raised the render quality abit.

Question: can someone tell me what the "soft clip effect" option does that is under the tonemap  of the Render Button?
Title: Re: Spring in the Gully
Post by: Oshyan on April 12, 2018, 01:00:18 AM
When you say you "made the pops a higher quality", are you referring to the "Render Quality" setting in the Populator? If so this has *no* effect if you are using Raytrace Objects, which in most cases you should be.

Soft Clip is a simple form of tone mapping or "HDR" processing. It makes bright areas of your image look more natural and not "blown out". You get more detail in very bright areas, basically. We recommend keeping it enabled unless you plan to do a lot of your own processing of the image later.

- Oshyan
Title: Re: Spring in the Gully
Post by: Dune on April 12, 2018, 01:35:09 AM
Great render. The stone gully looks very natural geologically, and the veggies fit nicely in.
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 12, 2018, 10:02:17 AM
Quote from: Oshyan on April 12, 2018, 01:00:18 AM
When you say you "made the pops a higher quality", are you referring to the "Render Quality" setting in the Populator? If so this has *no* effect if you are using Raytrace Objects, which in most cases you should be.

Soft Clip is a simple form of tone mapping or "HDR" processing. It makes bright areas of your image look more natural and not "blown out". You get more detail in very bright areas, basically. We recommend keeping it enabled unless you plan to do a lot of your own processing of the image later.

- Oshyan

Yes, regarding the populations.  Won't bother to do that any more.   :)  Thanks for the explanation of the Soft Clip Effect.  I am going to experiment with that; I have always left it checked but never changed the setting.

Thanks to all who commented.  Appreciated a bunch.
Title: Re: Spring in the Gully
Post by: luvsmuzik on April 12, 2018, 10:07:31 AM
Great image and please give us more great examples! Truly lovely.  :)
Title: Re: Spring in the Gully
Post by: bobbystahr on April 12, 2018, 09:01:02 PM
Nicely done Lyla...I as well often forget to lean to terrain normals....
Title: Re: Spring in the Gully
Post by: Hannes on April 13, 2018, 04:28:14 AM
Beautiful, Lyla!!
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 13, 2018, 10:55:02 AM
Thanks everyone.  I messed with the soft clip effect by increasing it and then unchecking the compensation tab.  Didn't see enough difference to worry about using it in the future. (unless I didn't do it right)
Danny G. suggested I increase the GI settings.  Since I know nothing about using these I just bumped up the settings of almost everything by 2.  Seemed to me that it "washed" out some of the color, so I scrapped that also.  What would be correct settings if I were to increase them?

Lyla
Title: Re: Spring in the Gully
Post by: zaxxon on April 13, 2018, 12:06:18 PM
A very pleasant and natural scene. I think this one is my personal favorite of all the images that you have posted. I would definitely say your muse is back. Well done!
Title: Re: Spring in the Gully
Post by: Hannes on April 13, 2018, 01:38:45 PM
Maybe you could be a little more specific about your GI settings, so that we could try to give you some advice.
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 13, 2018, 10:19:38 PM
Here are the screen shots of the settings I used.  As I said, I just increased most of them from the default, not knowing what I was doing.   ;D
Title: Re: Spring in the Gully
Post by: Hannes on April 14, 2018, 05:06:22 AM
GI 4/4 sounds a bit over the top to me for a still. I'd say 2/2 might be enough. Occlusion weight 3 sounds much, but looking at your image it's OK. I can't tell you much about "bounce to the ounce". I did some tests some time ago, but didn't really find out, what it's really doing.
So all in all I can't really help you much. Maybe you could try to play with the contrast and gamma correction settings under Render/Tonemap.
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 14, 2018, 09:29:37 AM
The 2/2 setting is the default that I used in the image you see.  When it was suggested I increase the amounts I used the 4/4.   The default on the other is 1/1 (the image you see)  so I increased it to the 3/3.  The result of the all those increases I thought "washed out" the image, so I scrapped it.  I did play with the gamma and contrast to get what you see and I liked it. 

On to another project...thanks for all the input especially the leaning of the pops.  I will try to remember to use that one.

Lyla
Title: Re: Spring in the Gully
Post by: Oshyan on April 15, 2018, 12:59:32 AM
The real question here is what was meant by "increase GI". There is GI *quality*, which would be increased with the cache detail, etc., and would give you more *detail* in the GI, especially shadowed areas, and more accuracy. But then there is the "amount" of bounced light, e.g. brighten up the shadows, using either increase in Enviro Light strength, or Bounce to the Ounce (it is, of course, the corresponding setting to Occlusion Weight, allowing to individually tune the strength of shadowed areas and bounced light). Changing *both* at the same time, which is what you did, doesn't really make sense, though I understand why you did (after all "more GI" wasn't really clear to begin with). Just know that the GISD and Enviro Light settings are affecting *strength* of a GI component or effect, while the Prepass tab is controlling *quality* of the GI (i.e. detail and accuracy).

- Oshyan
Title: Re: Spring in the Gully
Post by: Lady of the Lake on April 15, 2018, 10:44:06 AM
Thanks a bunch for the explanation of this.