Had to use some outrageous settings to get the DOF to work this small amount.............. ???
Pretty cool. 8) Great light and perspective
Care to mention the camera settings ?
Good place for dust cloud picking up that light ?
I haven't had a whole lot of success with making dust out of the new clouds, but i can give it a try. I agree with the idea...........it needs some idea of motion, especially from the police car.
Camera settings for DOF : Focal distance - 200
Aperture in mm - 2000
Quote from: yossam on April 04, 2017, 05:20:51 PM
Had to use some outrageous settings to get the DOF to work this small amount.............. ???
This probably means you have some outrageous scales on your objects ;)
Matt
Not too outrageous, but not to scale. :)
Now give me some hints for dust out of the new clouds.............please. :-*
My suggestion, don't be locked into the idea that you must use V3 clouds for everything simply because they are a newer option. It is not "wrong" to use each type where it is best.
V2 or V3 each has has its own strong points. Cirrus clouds for instance are still created as V2 by default.
IMO the V2 cloud type is better and simpler for dust clouds, so I would say use a V2 cloud for the dust and keep V3 sky clouds you already have.
Cool render and fleetwood beat me to the punch. V 2 is also better for god rays in a forest thru the trees like I've found.
NIce one! 8)
Nice render - and I use the new clouds seldom, too. :)
I was determined to get a V 3 cloud to work as dust.................... ;D
THink you got the dust very close!
I like that scene. Did you check "receive shadows from surfaces" in the (dust-) cloud layer? If not you should do so.
Maybe some bow or billow in the sail. Looks a bit rigid or not being blown by wind.
Love the helmet. 8)
Dust looking good too.
Later, Ron
El Kabong ( Is your name from the cartoon? ) I think your the only one to say anything about the helmet. For some reason the top panel of the sail has no bump map............I know it looks too rigid for a sail. Suggestions?
After turning shadows on............13.5 hours later. ;)
In Blender you could probably do a wee bit of scultping on the sail to puff it out a bit. Not too much or it will distort the image mapped to the sail object.
Quote from: yossam on April 06, 2017, 09:33:47 PM
El Kabong ( Is your name from the cartoon? ) I think your the only one to say anything about the helmet. For some reason the top panel of the sail has no bump map............I know it looks too rigid for a sail. Suggestions?
"Olay! KABONG! ...and there's more kabongs where that kabong kabonged from!" ...so, that'd be a yup.
https://www.youtube.com/watch?v=5eIQt9kbk7g (https://www.youtube.com/watch?v=5eIQt9kbk7g) The Legend of El Kabong
I took a look at some sail board photos and most were very rigid with some minor rippling in the sail material. Much like what you have there.
Maybe enhance the ripple bumpmap? If that's how the model was textured.
Looking good though.
Later, Ron
Quote from: yossam on April 07, 2017, 03:26:00 AM
After turning shadows on............13.5 hours later. ;)
Okay! 13.5 hours BETTER! ;D :)
Really nice now!