Started by Phylloxera, May 08, 2008, 02:30:50 PM
Quote from: choronr on May 08, 2008, 06:34:46 PMI think having still water without any movement or agitation, you do not need to have any muddiness suspended in it. This is a very realistic piece of work Joel.
Quote from: Tangled-Universe on May 08, 2008, 06:17:08 PMThis scene looks quite realistic, great work!The watertransparency looks good, only suggestion I have is to try to connect a powerfractal to the density function of the transparency.Use low contrast and roughness levels (0-1) and offsets >0. Then just play with the 'volume 1 density' slider for control.This way parts of the water will look a bit more muddy than other parts. I think that would look great.Just a suggestion of course Martin