Thanks for the suggestion Mohawk, but as far as I can tell if you use the translate shader, it just distorts the image map, and does not rotate it around the sphere. The only solution that seems to work right now is to create the objects in another program and properly UV Map them. Then you can import them in and rotate them any way you want and the textures move properly with the object. A lot more work this way, but the end goal should be reachable now that I've taken a crash course in how to UV map a sphere in Wings3d.
Thanks for the comments on the image everyone. There will be better ones coming eventually.