Quote from: Matt on December 27, 2018, 10:48:46 AM
You mentioned you tried "Rotate textures with planet" first. It doesn't work for heightfields but it works for most other shaders. Do you still have that enabled and are you rotating the planet?
Some shaders may need to be adjusted to work in texture space rather than world space. If some shaders aren't responding, let us know which ones.
HI Matt. Thanks for the quick reply.
Precisely, "rotate textures with planet" moves the textures the DEM remains in place.
When we Managed to move the DEM through the Lat Long at apex settings on the planet The motion on the textures does not correspond and trying to match it seems impossible to get.
We also tried moving the textures with the Transform input shader and the DEM with the position settings on the Height-field node itself, but again matching both movements so they dont slide against/different to each other its proving to be unattainable.
We would need a solution which rotates both accurately as we thought the Rotate planet with textures was going to deliver.
We finally have tried to save the DEM as a .ter file yet that only crashes TG
BTW we are on the latest TG 4.3.18
Thanks for your help.
ED.