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General => Terragen Discussion => Topic started by: absolutehavok on December 29, 2006, 09:36:02 PM

Title: Object Populations - File Compatibility
Post by: absolutehavok on December 29, 2006, 09:36:02 PM
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Title: Re: Object Populations - File Compatibility
Post by: FrankThomas on December 29, 2006, 10:34:20 PM
At the moment it's .lwo, .obj and .tgo only so far as I know.  .OBJ and .TGO both work fine but I've not tried .LWO files yet 'cos I don't have any
Title: Re: Object Populations - File Compatibility
Post by: MooseDog on December 29, 2006, 11:45:51 PM
.lwo's import just fine.  tg2 cannot, in my experience, yet read any uv maps for this object file format.  nor does it also respect surfacing info, as in with tg2 multi-shader assigning different textures to different surfaces w/in one model.  improvements on the horizon?
Title: Re: Object Populations - File Compatibility
Post by: Oshyan on December 30, 2006, 05:05:42 AM
The various file importers *only* work with the file types they are named for - LWO reader, OBJ reader, etc. More file type importers should be available upon final release and the existing ones will be improved and debugged.

For now you can of course simply export in a format that TG2 can load. Almost every modern 3D application can export to OBJ, including C4D, Max and XFrog. If you have troubles with OBJ format objects crashing on rendering or rendering all black, try right-clicking your newly imported object, click Save Object As to export as TGO, naming and saving, then reloading using a TGO reader instead of OBJ reader. This seems to help in some cases.

Also keep in mind that the FAQ refers to the *final release*, not the Technology Preview. Any promised features referenced there are only valid for the Final Release and not necessarily what you are able to use now.

- Oshyan
Title: Re: Object Populations - File Compatibility
Post by: absolutehavok on December 30, 2006, 05:44:22 AM
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