Quote from: sboerner on March 06, 2025, 10:22:24 AMQuoteVery good update, super realistic!
Can't agree more!
I wonder if Planetside assumes that high-end commercial users of Terragen will follow the process you are using here: terrain and sky in Terragen, objects and other details comped in.
It's working beautifully. Looking forward to seeing more frames and sequences (yes, in due time).
Actually, it's just the terrain

Original plan was to do the terrain, sky and foliage in TGD and comp the car into it. But...
Bottom line is for my car geo, I'm using UDIMs and will obviously motion blur the car for animation, both not possible in TGD a.t.m.
Then I need to cast shadows and reflections etc from the trees onto the car, so that means populations in Maya. I made a previous animation where the car was driving out in the open, so I could get away with populations and lighting in TGD.
I've written a lot of custom scripts to get this working and approaching it from a VFX point of view - i.e. using the best tool for each job and pipe lining them all together.
I did consider trying to recreate the TGD terrain in Maya, but it was nowhere near as good in comparison. Terragen is still the best for it's terrain workflow and the detail you can get out it.
And to be honest, if TGD did include UDIMs and object motion blur, I'd still render in another package (like Maya/Arnold) I think TGD should stick to what it does best - terrain generation and not be an all sing all dancing app, though some things would be useful like being able to output deep EXRs from TGD for comp.