Okay, I took the bait.
I've been thinking about digitalguru's question about using RPC to automate the setup of shaders and nodes for a udim mapped object.
The script is almost ready to be released but I would love to test it out on some objects, and that's where you guys come in.
Does anyone have any assets they can share with udim texture coordinates? I'd like to see a bigger picture of how these assets are being exported from a 3D package and their material assignments, etc. Feel free to upload them to the File Sharing > Objects forum category or email them to
support@planetside.co.ukHere's a screengrab example showing the results of the script. I simply selected a bunch of nodes Default shader nodes and ran the script. The script added new nodes for Groups and Image Map shaders, and updated the appropriate parameters for each node including the connections between nodes and their default shader. I've tested it on udim mapped assets with 100 images in the sequence.
Thanks for sharing any assets you're able to, and I hope to be able to get this script released shortly.