Quote from: WASasquatch on August 20, 2018, 04:16:33 AM
Quote from: luvsmuzik on August 19, 2018, 06:12:58 AM
Some adjustments.
REALLY cool experiment going on here luvs. I see what you're doing and immediately impressed. I can't wait to see this evolve. I wonder if you could have a third surface/merge sort of deal which was "Static Ocean" and than use a masking merge of the islands wake area for the "Surf".
I get what you are speaking of WASasquatch. A border of foam left at the shoreline would be cool. I have seen Hetzen's tidal shoreline waves movement animation and a few types of coastline foam. Dune did some shoreline foam waves with simple shapes shaders that are very cool.
Wave scale in this file is quite large on the water shader, 460, I think. This file may have been created for aerial view rather than shoreline, as I have reduced the voronoi octaves to 25% in this last render.
This is the two waves Dune solution again. I changed the default shaders to layers to set slopes , but I made the water shaders reflective and added addition reflective shader at the tail end of that. I increased water wind patch size and effect and played with the roughness and wave scale.
This render ....two waves reflective...37 hour render on the 4GIG. I won't be doing that again anytime soon.