Just playing.... ;)
Cool! How did you do the swirly smoke?
Just a SSS masked small smoke area, warped in X and Z. I used a derivate (color adjusted) without the warp for the firey exhaust, plugged into direct color, with an altitude restraint.
Lovely work!
But what is that smoking thing? An elevator?
Quote from: masonspappy on August 11, 2018, 02:19:11 PM
Lovely work!
But what is that smoking thing? An elevator?
Just Dr. Who working on earlier iterations of the Tardis.
Yes, an elevator. I made it for fun for the VR contest (can't remember when that was.............).
great image, makes me think of Arthur C Clarke's 'space elevator' for some reason. His way of getting to orbit without giant rockets IIRC
I figured this was to Doc Charly's skyway. ;D Nice rocks too!
Another test, tree this time. ST tree and added pieces of bark in ZB as a first experiment.
EDIT: refined bark parts
Quote from: bobbystahr on August 12, 2018, 09:13:26 AM
great image, makes me think of Arthur C Clarke's 'space elevator' for some reason. His way of getting to orbit without giant rockets IIRC
Exactly my thoughts too :)
Great Ulco!
And nice bark experiments too. ... I must say the clock near the neandertal man tells me that I seem to have bad influence on you ;)
:D
Now that's an old tree. Really like the bark!
Made another tree :D
Well the bark is awesome....but jeez, that 2nd image is a cry for help heh heh heh
The last tree is getting there.
A 'transition - zone' from bark to no bark would be a nice addition.
Keep it up.
What do you mean by transition zone? Small remains or so?
I could imagine he means frayed areas and dirt particles in the area of the tree bark edges.
Before I forget I have to pay tribute to the additional details like romans, busses, dancers... ;D ;D ;D ;D ;D
This last one is hilarious! Make something melt, and you have your own Dali image. ;D ;D ;D
I thought about cramming the whole area with LOTs of objects, but could restrain myself :P
Yes, frays and stuff. There are ways to add those (nanomesh, or so), but I'm not sure if I will put very much more effort into it.
Great tree!
I hate to ask, but are your stone ruins cubes? Very practical fire on that pole btw! :)
No, the ruin is an object I made. But it could well have been cubes, indeed.
Another trunk, a hollow one this time; ZBrush. :P
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
I'm late, sorry.
By 'transition - zone' I meant areas where the outer part of the bark is already gone,
but the softer, inner (brownish) stuff is still attached to the trunk.
Should be quickly doable with a little sculpting and texturing, mostly texturing, I think.
Awesomeness! :)
Hello ello ello ello.......
Quote from: Dune on August 14, 2018, 11:52:41 AM
Another trunk, a hollow one this time; ZBrush. :P
Damn primitives and their ray guns.
@ Jochen; well, it should be easy, but the texturing is still from the speedtree trunk, so tiled and not within one texture space. So I can't use that, unless I re-UV, and I'd rather not, as ST does a nice job with the transitions trunk to branches.
I may think of a way though. Good to know what you mean, thanks.
Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
... a striking similarity! ;D
That trunk has a really very nice bark, Ulco.
Quote from: DocCharly65 on August 17, 2018, 01:50:02 AM
Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
... a striking similarity! ;D
That trunk has a really very nice bark, Ulco.
Echo that!
Quote from: DocCharly65 on August 17, 2018, 01:50:02 AM
Quote from: bobbystahr on August 14, 2018, 12:19:59 PM
Ha ha ha ha, help I'm trapped in here...LOL. Oh yeah great progress and fine render.
... a striking similarity! ;D
Hee hee hee