Planetside Software Forums

General => File Sharing => Terrains => Topic started by: Balletdude on March 21, 2022, 12:02:17 PM

Title: Tiled path
Post by: Balletdude on March 21, 2022, 12:02:17 PM
Just a bit of fun, using the array shader
Title: Re: Tiled path
Post by: WAS on March 21, 2022, 01:54:12 PM
That's cool! 
Title: Re: Tiled path
Post by: Balletdude on March 21, 2022, 02:57:48 PM
Thanks. Thought I'd have a play with the array shader node. I need to see iff I can find away to vary the amount each is displaced by. maybe based on location or something, just to give it a bit of variation. I have tried a few methods but it dioesnt seem to raise individual blocks though, which is what I'd like
Title: Re: Tiled path
Post by: WAS on March 21, 2022, 04:34:30 PM
Hmm. I wonder if there is a way to setup conditionals and look at final location and do some randomness with another conditional to check for values above/below X threshold and than displace up or down to add some variance. Just thinking but not something I had attempted. 
Title: Re: Tiled path
Post by: Balletdude on March 21, 2022, 05:21:12 PM
That's what I've been looking at. I'm sure there's a way to do it. So took a break for the day. Try again tomorrow