Hi guys,
I've fiddled at bit with the latest version with water transparency, essentially to check out wether it can handle object reflections and remain stable. It's nothing special but I thought you may want to have a look. It also features a childish attempt to mimic underwater bubbles (if you look very closely), but it turns out I need more practice with that. :-)
Anyway, here it is (1600x1000something, at 0.8 quality. Speed was very acceptable on a dual core)
Regards,
Frank
[attachimg=#]
Looks great Frank.
I also like the water grass you've used on the banks. They look pretty realistic.
:o NICE!!!!
Oh, that's nice.
Thanks for posting, Frank.
as the others said : good and nice
This looks really good. I like transparent water of course, but also the damp sand at the edge is very effective. Can't wait for this version to be released. Thanks for this.
Nice, thanks for the peak
Beautiful render, too realistic, I love the plants ! (Xfrog or another !)
The rocks are successful and well integrated into the riverside!
Just great!
Very nice, the best yet.
bang on the money here, Frank ... excellent ... love the reflections! .. cant wait to see more!
Really nice. Plants look really good but I think if you would lighten up on the amount of small stones and add a touch of grit to the high points of the sand would be even better.
yeah agree with joshkbar. you should try to apply some (more ?) fractal deformation to the stones and try to add some very small displacement to the ground as if it was some sand or mud ^^
thanks for the suggestions, guys, but this was merely a test of the upcoming transparency and volumetric density features.
I haven't invested much time in this at all, and probably never will in this particular one.
I'm delighted though, that you still liked it despite its simplicity and imperfections.
I may revisit a similar scene in the future, though - by which time I'll make sure I pay attention to the "sand" ;-)
Cheers,
Frank
not a teaser anymore, but I stumbled over this image again. I still like the scene somehow and felt I could easily make a few tweaks.
The modifications are rather subtle:
- more detail and smaller stones
- foam/bubble patches on/in the water
- slightly changes sub-surface color
- added specular highlights to the stones
It toook 8 hrs to render on 2 cores at 1600x1024 resolution.
As I said, nothing special, but I thought you may like it this way.
Cheers,
Frank
[attachimg=#]
Amazing...it even looks like you have specs of foam on the water surface- don't know if that was intentional. The only weakness is the dirt- still a little undeveloped compared to the rest of the scene- trying to keep up with the amazing water shaders now! :)...but this is just a test as you said.
monks
Hi monks,
yes the specs of foam are indeed intentional on the new render. It's simply a billowry water density function with the right sizes and white color. Anyone can do it in just 1 minute.
About the dirt... hm, I find it rather convincing especially on the left side mid-ground.
What is it that that you would improve specifically?
Thanks,
Frank
Wow, that simple? It's one of those details that recalls memories of seeing things like that.
I dunno, it seems odd that the dirt underwater is lighter than the dirt out of water. It's usually the other way around- well saturated material anyway; like the large rocks are. It looks as if your surfaces have been inverted: large rocks dark->light, etc. I guess if you're looking to show off the transparency, you want to be able to see the detail of the surfaces underwater, so I'm thinking that was the reason you chose lighter surfacing. Or maybe you'll tell me that TG did that itself with it's physically accurate light modeller ;D
monks
yes indeed, the underwater "sand" is lighter than the dirt above the water, but that's intentionally so.
I've seen a stream have lighter underwater material (like sand), whereas above the water, there was a more brownish "soil".
You're right in that this is not usually the case.
Cheers,
Frank
Yeah, I was thinking about that, and the river bed might be subject to very different deposition- maybe there's minerals, etc washed down from elsewhere or algea or whatever.
monks
Good one!