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'Canyon Impression' a Workflow
'Canyon Impression' a Workflow
Started by Volker Harun, January 22, 2007, 09:53:16 AM
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Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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'Canyon Impression' a Workflow
January 22, 2007, 09:53:16 AM
Last Edit
: November 20, 2012, 02:23:57 PM by Oshyan
Hi,
I was asked quite often these days how I achieved the lighting and the surfaces in the render 'Canyon Impression'.
So I made a small workflow:
[Moderator edit: broken link removed. Please note that this tutorial is no longer available at the original URL. You may consider requesting that it be reposted by the original author.]
I hope that you will find usefull hints - and won't be dissapointed, about the simpleness of this render.
Regards,
Volker Harun
The broken links reported by 3D-Guy:
[Moderator edit: broken link removed]
http://forums.planetside.co.uk/index.php?topic=231.0
http://forums.planetside.co.uk/index.php?topic=79
[/tt][/size]
buzzzzz
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Re: 'Canyon Impression' a Workflow
#1
January 22, 2007, 10:19:26 AM
Thanks for taking the time to put this together. It will be of great help!
bobbystahr
1k+ Member
Posts: 10,884
Turn, and face the Strange Ch Ch Changes...D Bowie
Location: Winnipeg,Man,Can.
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Re: 'Canyon Impression' a Workflow
#2
January 22, 2007, 10:40:17 AM
This is a fine contribution to our learning curve friend....thanx a gig for your effort and thoughtfulness.
pax et lux
bobbystahr
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist
Arkanias4
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Posts: 17
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Re: 'Canyon Impression' a Workflow
#3
January 22, 2007, 10:44:08 AM
Thanks for the great job.
It has to be put in the Sticky "TG2 learning center" of this section of the Forum. I had been touched when I saw your image on Rosity and your efforts to make this little tut are very appreciated :-)
Bernard
mt_sabao
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Posts: 106
Location: Munich
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Re: 'Canyon Impression' a Workflow
#4
January 22, 2007, 10:49:18 AM
Thank you.
Let me just add that this image, although simple (in the final result) is incredibly beautiful!
Cheers
Luis
Njen
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Posts: 372
www.cyan-eyed.com
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Re: 'Canyon Impression' a Workflow
#5
January 22, 2007, 10:57:45 AM
I am particularly impressed by the look of the displacement along the overhangs on the left side, it looks very nice!
Dark Fire
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Posts: 711
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Re: 'Canyon Impression' a Workflow
#6
January 22, 2007, 12:28:07 PM
That PDF file is handy...
Blackheart6004
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Posts: 122
Location: Vancouver, British Columbia, Canada
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Re: 'Canyon Impression' a Workflow
#7
January 22, 2007, 01:35:21 PM
OMG, Thank you.
My DeviantArt Profile -
http://blackheart6004.deviantart.com/
Will
1k+ Member
Posts: 2,282
For the easily entertained!
Location: USA
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Re: 'Canyon Impression' a Workflow
#8
January 22, 2007, 01:38:11 PM
Great work and thank you keep up the good work
Regards,
Will
The world is round... so you have to use spherical projection.
§ardine
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Posts: 110
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Re: 'Canyon Impression' a Workflow
#9
January 22, 2007, 02:25:46 PM
Ditto!!!
3DGuy
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Posts: 340
Location: Netherlands
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Re: 'Canyon Impression' a Workflow
#10
January 22, 2007, 02:52:56 PM
A few links in the PDF don't work. Links to 'this tutorial' do nothing for me.
The Glass Eye Photography
|
My Renderosity gallery
|
TG2 Random crater generator
Volker Harun
1k+ Member
Posts: 1,490
Let there be Rock!
Location: Hamburg, Germany
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Re: 'Canyon Impression' a Workflow
#11
January 22, 2007, 03:04:43 PM
Thanks 3DGuy, I have modified the original post and added the links. I bet you already know these ,-)
Volker
xanga433
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Posts: 24
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Re: 'Canyon Impression' a Workflow
#12
January 22, 2007, 04:54:09 PM
Incredible job! This will make canyon designing much easier!
MeltingIce
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Posts: 359
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Re: 'Canyon Impression' a Workflow
#13
January 22, 2007, 05:06:14 PM
I'll add this to the
TG Resources Site
in a couple of minutes
MeltingIce Network
| Wii Number: 3881 9574 8304 0277
littlecannon
Member+
Posts: 501
Location: London
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Re: 'Canyon Impression' a Workflow
#14
January 24, 2007, 08:21:50 AM
This is beautifull.... Thanks for sharing this with us... I have learnt a lot from this tgd. And I thought I was getting the hang of Canyon/Strata.
I just need to tweak that texture a bit more...
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