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General => Image Sharing => Topic started by: bobbystahr on March 26, 2017, 02:38:59 AM

Title: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 26, 2017, 02:38:59 AM
The text from Bettina (we'll call her Betty) had read 'Come Quick' so he'd cycled 10 k, uphill most of it, got here in under an hour and she hadn't looked up from her tablet since he arrived. Humph!

This started when I downloaded the lovely Balmora House from Beliss and then chanced upon the awesome
Mountain Valley terrain by NafeCarg   .
Well at that point the die was cast as I'd just found that lovely Pine tree by Klas Kruse at terralights.de as well and had converted it to .tgo.
The Noble  One was a natural as a reason for the twist in the road.
phillipe and bettina from the new xoio collection and the bicycle is from papyus at renderosity free stuff.
I only noticed the swollen road surface at 02:10:33 when I got back from a jam session so I'll fix that but had to let this finish as a WIP.
RenderTime 02:44:32     
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: archonforest on March 26, 2017, 03:31:39 AM
I think this is pretty cool bobby.
I also tried to download this house but somehow the zip file is empty....well...
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 26, 2017, 04:01:29 AM
Quote from: archonforest on March 26, 2017, 03:31:39 AM
I think this is pretty cool bobby.
I also tried to download this house but somehow the zip file is empty....well...
sent you a message
Title: Re: Phillipe (we'll call him Phil) was Not Happy_SUNDAY UPDATE
Post by: bobbystahr on March 26, 2017, 07:53:36 PM
Here's the far shot with the repaired road..previous nowrendering. Forgot to set it before I went to sleep and I've been out most of today. It'll be a few hours at least.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 27, 2017, 12:48:32 AM
and here's the close shot with new road surface
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: archonforest on March 27, 2017, 06:20:48 AM
I really like the distant shot! Great vista. But not sure I understand why the road looks like that? Do I miss something? Then the house is very lonely there. Some additional stuff around like fence, flower...etc would be great imho.

Great stuff Bobby 8)
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 27, 2017, 09:44:25 AM
The road is a total screw-up that I couldn't get working. I may in fact start again on the road. The road itself is too warped and I should have spent the original time smoothing it and the verge is too wide. It's a holiday area like Banff in Canada here and the original idea has more cabins   (I have a few)along the road but no fences are planned atm.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: Lady of the Lake on March 27, 2017, 10:38:22 AM
Really like the distant one.  This one is going great places. :)
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: luvsmuzik on March 27, 2017, 02:02:42 PM
This is one to keep following up on. I love how the edges are softer and uneven on the edges of the road. Good surfaces too!
Great little abode also. I love the lines of that one!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 27, 2017, 09:53:54 PM
Quote from: luvsmuzik on March 27, 2017, 02:02:42 PM
This is one to keep following up on. I love how the edges are softer and uneven on the edges of the road. Good surfaces too!
Great little abode also. I love the lines of that one!

house is here
http://www.planetside.co.uk/forums/index.php/topic,23000.0.html
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DocCharly65 on March 28, 2017, 09:01:07 AM
What a frustrating story that she didn't even look up... I absolutely agree with "Humph!" - couldn't say it in a better way  ;) ;D

Nice landscape, Bobby!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 28, 2017, 11:37:22 AM
Monday's UPDATE. added hedgerows and 2 more cabins, lightly changed the PoV...all buildings scaled to Phillipe who I scaled at 6'2"
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: archonforest on March 28, 2017, 11:39:25 AM
What a nice place to relax! 8)
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 28, 2017, 11:48:48 AM
Quote from: archonforest on March 28, 2017, 11:39:25 AM
What a nice place to relax! 8)

Too bad she was so deep in the Morrowind game for more than a "Oh hi Phil"; seemed to have forgotten her panicked text she'd sent....He'd had a feeling when she had the Morrowind styled house built that he'd, for all intents and purposes, lost her....to a video game!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: El Kabong on March 28, 2017, 01:33:11 PM
Cool to see the image evolve. Far more patience than I can muster.
Not to nit-pick, just an observation that caught my eye.
Tree trunk on far left lacks the dimensional aspect of the other tree trunks.
Odd shadow angle maybe?
Later, Ron
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 28, 2017, 01:58:46 PM
Thanks Ron. Yeah I was dithering about cutting/replacing that one. It doesn't seem to fit with the other foliage. At present I'm adding a lake and a dock, possibly a boat tied up as well so will deal with that tree as well.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: luvsmuzik on March 28, 2017, 05:08:07 PM
Haha....give her a break. She is surely arranging a "special delivery of some sort"? SURPRISE!!!!

This is becoming quite something. Very nice!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: inkydigit on March 29, 2017, 10:47:29 AM
she is on the iPad waiting for iOS 10.3 to download!
:)
great scene Bobby!
:)
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 29, 2017, 12:54:53 PM
still working on the lake....not as simple as I had hoped.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 29, 2017, 12:55:40 PM
Quote from: inkydigit on March 29, 2017, 10:47:29 AM
she is on the iPad waiting for iOS 10.3 to download!
:)
great scene Bobby!
:)


heh heh, I think Morrowind is windows
Title: Re: Phillipe (we'll call him Phil) was Not Happy View from the 'beach'
Post by: bobbystahr on March 29, 2017, 09:06:37 PM
added a dock and Rayven's Grungy boat with an insert I made to mask out the water. A bit lo res but i wanted to see it at full size. Dunno what's up with the water, was perfect in the 3D preview window...C&C welcome as always...I'm enjoying this scene.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: Jo Kariboo on March 29, 2017, 09:33:32 PM
I definitely prefer this POV. The mountains in the background are more realistic to.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 29, 2017, 09:43:47 PM
Quote from: Jo Kariboo on March 29, 2017, 09:33:32 PM
I definitely prefer this POV. The mountains in the background are more realistic to.


Thanks man
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DocCharly65 on March 31, 2017, 02:56:28 AM
Quote from: Jo Kariboo on March 29, 2017, 09:33:32 PM
I definitely prefer this POV. The mountains in the background are more realistic to.

Oh yes! I absolutely agree! Very nice POV!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on March 31, 2017, 04:04:37 PM
Thanks Doc. Guess I'll up the AA and overall detail and do a final.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: El Kabong on April 03, 2017, 08:42:03 PM
wow! Way different than the original starting point.
Nice progression there.
Ron
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 03, 2017, 10:54:46 PM
Quote from: El Kabong on April 03, 2017, 08:42:03 PM
wow! Way different than the original starting point.
Nice progression there.
Ron


Thanks Ron
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: Hannes on April 04, 2017, 12:49:55 AM
Great improvement, Bobby! Maybe the water is a bit too rough?
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 04, 2017, 04:37:16 AM
Quote from: Hannes on April 04, 2017, 12:49:55 AM
Great improvement, Bobby! Maybe the water is a bit too rough?

Thanks for mentioning that, I as well think so....the water over all is disappointing.
Title: Re: Phillipe (we'll call him Phil) was Not Happy_FINAL
Post by: bobbystahr on April 04, 2017, 09:24:24 PM
I'm happy with this. I might do things differently were I  to approach this type of scene again like more diversity in the mtn forest but my machine was gasping for air with what's here now.
Thanks for all the input along the way to this, it's very helpful.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DocCharly65 on April 05, 2017, 05:53:34 PM
Usually I don't nitpick but this scene is so nice that a little improvement would be nice:
The stones on the shore could need a bit color variation (through a powerfractal e.g.)?

But anyway a very beautiful scene!
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 05, 2017, 10:53:53 PM
Quote from: DocCharly65 on April 05, 2017, 05:53:34 PM
Usually I don't nitpick but this scene is so nice that a little improvement would be nice:
The stones on the shore could need a bit color variation (through a powerfractal e.g.)?

But anyway a very beautiful scene!


Yeah, once the full render was done I started thinking that myself...maybe I'll set it on over nite render as I've a ton of 2D stuff that needs attention in the daytime and it help with the bills.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DocCharly65 on April 06, 2017, 04:50:22 AM
No problem Bobby - take as much time as you need. I have so many open projects, too...  :)
Title: Re: Phillipe (we'll call him Phil) was Not Happy_Final, really!
Post by: bobbystahr on April 08, 2017, 12:53:56 AM
well that's much better, added a conifer pop as well
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DocCharly65 on April 08, 2017, 12:59:04 AM
Thumbs up, Bobby - good work :)
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 10, 2017, 09:56:21 AM
Quote from: DocCharly65 on April 08, 2017, 12:59:04 AM
Thumbs up, Bobby - good work :)

Thanks Nils
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: luvsmuzik on April 10, 2017, 10:37:55 AM
This is great! The new softness of color on the beach looks fantastic too.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 10, 2017, 07:09:33 PM
Quote from: luvsmuzik on April 10, 2017, 10:37:55 AM
This is great! The new softness of color on the beach looks fantastic too.

Thanks very much.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: DannyG on April 11, 2017, 12:54:20 PM
I am not liking the Adobe style house doesn't seem to settle in for me at least. Bobby I know you have tons of houses, I would swap that one out for something more Alpine/lodgy looking. One other tweak would be adding forced displacement to Walli's Noble One. That model really takes the displacement well. Nice set Bobby
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 11, 2017, 01:15:51 PM
Quote from: Danny on April 11, 2017, 12:54:20 PM
I am not liking the Adobe style house doesn't seem to settle in for me at least. Bobby I know you have tons of houses, I would swap that one out for something more Alpine/lodgy looking. One other tweak would be adding forced displacement to Walli's Noble One. That model really takes the displacement well. Nice set Bobby


I kinda agree Danny but that house started the community as it were. I was testing it (the original point of the image) and am kinda loathe to replace it, plus have a bunch of 2D art that needs doing; I seem to be in poster season for touring singer/songwiters. I got 3 orders for blank dater and place gig posters just this week. Plus music herself is pulling me as I  was just gifted the guitar in the attached pic and it's a dream come true that I didn't know I was dreaming. But I'll take that suggestion for when I load the scene as I know the perfect cabin for there.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: j meyer on April 11, 2017, 01:42:44 PM
 :) Cool gift.
Now make her sing.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 11, 2017, 02:59:31 PM
Quote from: j meyer on April 11, 2017, 01:42:44 PM
:) Cool gift.
Now make her sing.

Indeed, no stopping now, cutting into my TG time for sure.
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: bobbystahr on April 13, 2017, 02:07:06 PM
Quote from: Danny on April 11, 2017, 12:54:20 PM
I am not liking the Adobe style house doesn't seem to settle in for me at least. Bobby I know you have tons of houses, I would swap that one out for something more Alpine/lodgy looking. One other tweak would be adding forced displacement to Walli's Noble One. That model really takes the displacement well. Nice set Bobby

Thanks for urging the replacement with a more in character cottage...I totally forgot to do the tree but tested it and from that angle and distance from the camera the natural displacement makes little difference.
Title: Re: Phillipe (we'll call him Phil) was Not Happy...
Post by: bobbystahr on April 13, 2017, 02:11:21 PM
....with the house either but as soon as Betty stopped playing 'Morrowind' the house magically morphed back to the lovely 2 bedroom cottage with the wrap-around partially screened in porch....much better. Think I'll go in and grab a cooler he mused.....it was a long ride
Title: Re: Phillipe (we'll call him Phil) was Not Happy
Post by: El Kabong on April 13, 2017, 04:38:24 PM
Quote from: bobbystahr on April 11, 2017, 01:15:51 PM
Plus music herself is pulling me as I  was just gifted the guitar in the attached pic and it's a dream come true that I didn't know I was dreaming.

Sweet!  8)