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General => Image Sharing => Topic started by: RichTwo on January 24, 2019, 10:46:45 PM

Title: Storm Brewing
Post by: RichTwo on January 24, 2019, 10:46:45 PM
Just trying out a cloud experiment.  Somehow I still get anvil tops without the Flatter Base checked, only reduced base wispiness.
Title: Re: Storm Brewing
Post by: Dune on January 25, 2019, 02:28:04 AM
The overall shape of the clouds look pretty good, but the thick banding at the top is a bit strange. Isn't the profile inverted? What happens if you raise cloud height?
Title: Re: Storm Brewing
Post by: RichTwo on January 25, 2019, 01:31:18 PM
Quote from: Dune on January 25, 2019, 02:28:04 AM
The overall shape of the clouds look pretty good, but the thick banding at the top is a bit strange. Isn't the profile inverted? What happens if you raise cloud height?


The original height was set at 1500.  I cranked it up to 5000, and as I said - unchecked Flatter Base and reduced Base Wispiness - oh and the Base Softness.  Other than that, I left everything as-is.  I expected to have puffy cloud tops with a flat base, but got those strange bands instead.  The camera was located outside the cloud radius.  Clip is free for the examination.
Title: Re: Storm Brewing
Post by: Dune on January 26, 2019, 03:02:42 AM
Ah, now I see. Taper top and base has been unchecked. That's why it's so abruptly cut of at the top. If you want to keep that, you could mask it by a height mask with a soft edge, and thus manipulate the tops' softness.
Title: Re: Storm Brewing
Post by: DocCharly65 on January 26, 2019, 05:14:07 PM
Nice render... but now waiting for a version with taper top and base checked... ;)
Title: Re: Storm Brewing
Post by: RichTwo on January 27, 2019, 03:21:18 PM
The first of these two has the same settings as before, just a different PF seed.  I was going for flat cloud bases and pillowy tops, which is what I got.  The second is the same except has "Taper top and base checked".  Note that the cloud height has been substantially reduced, and bases are less flattened.
Title: Re: Storm Brewing
Post by: DocCharly65 on January 27, 2019, 08:47:13 PM
In my eyes the last one (light2) is the best so far. I couldn't see a difference to a photography.
Title: Re: Storm Brewing
Post by: Dune on January 28, 2019, 04:09:54 AM
Yes, last one is fine render!
Title: Re: Storm Brewing
Post by: sboerner on January 28, 2019, 11:59:55 AM
QuoteIn my eyes the last one (light2) is the best so far. I couldn't see a difference to a photography.

Agreed. Very nice sky on that last rendering!

QuoteIf you want to keep that, you could mask it by a height mask with a soft edge, and thus manipulate the tops' softness.

Ulco, I searched for "height mask" and came up empty-handed. I don't mean to intrude on Rich's thread, but can you explain what you mean by this or point to an example? Curious about this.
Title: Re: Storm Brewing
Post by: Dune on January 29, 2019, 03:33:44 AM
Well, just anything that takes a height and can be adjusted, such as a distribution or surface shader, or perhaps even get altitude and a smooth step function, where you can input the heights preferred.
If you have a cloud that goes to 5000m high, but with unchecked taper top and base, you can cut it off smoothly at say 4500m with such a distribution shader with fuzzy zone. And thus keep the total underside of that cloud, because tapering is unchecked.
Title: Re: Storm Brewing
Post by: sboerner on January 29, 2019, 10:20:53 AM
Thanks for explaining. So far I've avoided doing much with clouds, so this gives me a few things to try. The cloud library here also has many good examples and ideas. Time to start playing . . . .