Recent posts
#1
Last post by Dune - Today at 01:24:30 AM
Update on the middle setup. Some species need to be replaced still (the client is also an ecologist), so this is not a final.
#2
Terragen fog scene + editing
#3
Last post by Doug - May 10, 2024, 06:33:04 PM
I don't use Terragen Sky, but i tried it.
My CPU goes from 2% 2.45Ghz to 100% 4.5Ghz
#4
Last post by MikeC - May 10, 2024, 10:58:51 AM
New to Terragen Sky, but first thing I noticed when opening the program, is that even after the default scene has finished rendering, it maintains 95% CPU usage continuously....is this a bug?
#5
Last post by Dune - May 10, 2024, 01:29:53 AM
Awesome! Thanks very much, Matt!
#6
Last post by Matt - May 09, 2024, 05:10:00 PM
This will be in Terragen 4.8.
#7
Last post by Matt - May 09, 2024, 04:04:47 PM
Quote from: Dune on May 08, 2024, 02:04:03 AMCool, that's quick. Can you fix the color of the handles as quickly?
The crop region (ROI) box and handles? Sure, that will be editable in Preferences in v4.8.
#8
Last post by mhaze - May 09, 2024, 11:26:03 AM
Excellent!
#9
Last post by Dune - May 08, 2024, 02:04:03 AM
Cool, that's quick. Can you fix the color of the handles as quickly?
#10
Last post by Dune - May 08, 2024, 02:02:41 AM
No problem. You'd have to work on it, as it's a test on one layer. If you want transparency at front, you'd have to put this on a lake or sphere object, and do the shoreline differently.
The main trick is to use a distance shader to eliminate reflection in the distance, and give the water a faked reflection by just color. Best to smooth waves in distance too.
Interesting to see that AI can even do an animation like that.