yepp - thats the plan, Kadri
Meanwhile I had some new experiences in the world of mapping and texturing a 3D Model...
I think it's the right time: This will be the last render of this scene in the image sharing section - time to move to the animations
The concrete mixer lorry was a quite inexpensive model without materials and textures from Turbosquid.
I completely disassembled it in Blender and remapped and textured it in Poseray.
And i wanted the mixing drum to rotate! There's no really sense or need but I WANTED!
At first i thought i had an easy game but then i had to fight hard to let the mixing drum rotate in this strange angle.
The worker and the trooper are mixamo animated.
The ladies will be manually animated in blender.
Also I had to change the construction plan in the ladies hand by a kind of tablet because I could get it animated in her hand without destroying the mapping and texturing. But the holographic plan looks ok for me.
There'll be two animations from different camera angles. One including DoF and one without because the rendertime exploded... reflections + dirt on a reflective floor + GI + animated illuminations + DoF... Forget it
But the look from that distance with that angle needs no DoF I think. The other animation with the passing Storm Troopers in the foreground of course needs a bit DoF.