Something I'm doing for Dorian....
Wow, the road surface looks superb! The only thing that looks somehow incorrect is the quite narrow width of the track compared to the shoulder (didn't know that it's a "shoulder"!)
Indeed!
Love the road surface.
Impressive textures!
Now that's a gritty image! Love the textures. Great work as always.
I'll make some changes but here's the reference from above and eyelevel. The shoulder is quite wide, actually. I measured it, so it should be correct. But I added some more detail to that otherwise dull road.
Updated with the whitish patchy areas (whatever they are) and some bush. Oh yeah, and the 'anti-sleep bumps'.
Nice texturing Ulco.
Ah, I see. Thanks for the details, Ulco.
Funny, that reality sometimes looks somehow wrong. Like when you see some real clouds in the sky, and you say to yourself, I would not be happy with those in TG, because they look fake.
Great road surface!
Really nice texturing throughout; I like the subtle reflections on the side of the car and the wide open sense of space. Excellent as always!
QuoteUpdated with the whitish patchy areas (whatever they are) and some bush. Oh yeah, and the 'anti-sleep bumps'.
Terrific road surface. Bushes may be a little too large, too regularly spaced. I've been back and forth on this highway many times between Chicago and Denver, not further west though. I'm guessing your location is just west of Salt Lake City? Bonneville Salt Flats, which might explain the whitish patches.
I'm with the whireish patches being some kind of salt...you see them some places in Saskatchewan up here in Canada
Friggin great image...Dorian will be well pleased.
Thanks guys. Yes, Steve, you're right. Its'right here: https://www.google.com/maps/@40.7279288,-113.3665787,3a,60y,79.58h,84.44t/da
ta=!3m6!1e1!3m4!1s7B3D3hWE_grqMhIIBmOxhA!2e0!7i13312!8i6656?hl=en (https://www.google.com/maps/@40.7279288,-113.3665787,3a,60y,79.58h,84.44t/da%3Cbr/%3Eta=!3m6!1e1!3m4!1s7B3D3hWE_grqMhIIBmOxhA!2e0!7i13312!8i6656?hl=en)
And indeed, Dorian is pleased. Bush size will be decreased too, and some changes need to be made to have it look good from above too. This will turn into a really cool animation, so hold your breath.... ;)
Oh wow... something so different - impressive! :)
Are the fences populations with zero rotation?
Also so cool are the rectangular prints in the asphalt next to the road - I guess they are procedural?
Quote from: Dune on February 27, 2019, 01:41:24 AM
This will turn into a really cool animation, so hold your breath.... ;)
On the edge of my seat LOL
Beautifull render!
Well done. Love the road surface!
If it's in Utah then perhaps use a license tag appropriate to that state?
You're right of course. Thanks for the plate. If I do another iteration I'll use this. But it'll be a totally different car featuring the animation 8) so it's resting on its laurels now....
I-80? I've driven thru there to Reno. Looooong and pretty boring drive, but the destination was worth it. Beautifully modeled road! If you want to add a point of interest, you can always create a dirt track and an put an off-road vehicle there. Seems to be pretty popular in those parts.
Thank you. It's up to Dorian what he wants to add for his animation. My cars have been deleted anyway to make place for something else...
Dune, your roads are top notch. Feeling a summer road trip right now!
I forgot to answer Nils' question, so yes, the fences are a zero rotation pop. Three poles, 15m apart, floated (easy, because the road is totally straight and flat). And yes, the rectangular holes are procedural (get position, Z to scalar, divide by a number, sinus, and some more blue nodes...).
"And yes, the rectangular holes are procedural"...oh the 'rumble strip'...I totally missed that.