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General => Image Sharing => Topic started by: sjefen on November 28, 2018, 05:31:41 PM

Title: Cabin Fever
Post by: sjefen on November 28, 2018, 05:31:41 PM
Hi,


I had to test out that beautiful cabin by Mason. Almost feel bad for downloading that model for free  :-X
Background mountain created with Gaea.

It's not finished. I have some more stuff I wanna do and also something I wanna fix.


- Terje
Title: Re: Cabin Fever
Post by: Matt on November 28, 2018, 05:53:53 PM
Don't change too much :)
Title: Re: Cabin Fever
Post by: Oshyan on November 28, 2018, 05:56:51 PM
Very nice. The atmosphere and lighting is already gorgeous. Lack of a shoreline is a bit odd to my eye, but of course can be realistic in some cases.

- Oshyan
Title: Re: Cabin Fever
Post by: sjefen on November 28, 2018, 05:59:41 PM
I'm still working on the shoreline.
Haven't quite figured out what to do there.

Any suggestions are always appreciated  :)


- Terje
Title: Re: Cabin Fever
Post by: WAS on November 28, 2018, 06:54:30 PM
I agree with the comment about the shoreline but this looks great. The trees may have a little bit of an extreme angle to my eye but other than I love it.
Title: Re: Cabin Fever
Post by: Jo Kariboo on November 28, 2018, 08:20:12 PM
Superb light and picture.
Maybe add a dock and a boat, but I like the wild and natural side of the place as presented here. For the beach maybe clear a little to signify the human presence.
Have you used a light source for the forest, or this light comes from the sun?
Title: Re: Cabin Fever
Post by: Antoine on November 29, 2018, 01:13:34 AM
It's already a suberb render, great light and atmosphere !

David
Title: Re: Cabin Fever
Post by: DocCharly65 on November 29, 2018, 02:13:43 AM
Quote from: Matt on November 28, 2018, 05:53:53 PM
Don't change too much :)

Best suggestion! :)
This render is a beauty!
Title: Re: Cabin Fever
Post by: Kadri on November 29, 2018, 03:07:54 AM

Wonderful!
Title: Re: Cabin Fever
Post by: mhaze on November 29, 2018, 04:29:08 AM
Beautiful - Some boulders would help the shoreline.
Title: Re: Cabin Fever
Post by: Martchi on November 29, 2018, 05:09:38 AM
Greats work, bravo!
Title: Re: Cabin Fever
Post by: archonforest on November 29, 2018, 05:39:24 AM
WOW this is beautiful! What an atmo!
Title: Re: Cabin Fever
Post by: sjefen on November 29, 2018, 09:23:24 AM
Quote from: Jo Kariboo on November 28, 2018, 08:20:12 PM
Have you used a light source for the forest, or this light comes from the sun?

It's a light source just outside the cabin.
It was meant to be like a outdoor lamp you turn on in the evening and night. Does it look strange?


- Terje
Title: Re: Cabin Fever
Post by: DannyG on November 29, 2018, 09:40:38 AM
The light is brilliant.
Title: Re: Cabin Fever
Post by: Ariel DK on November 29, 2018, 09:40:58 AM
Quote from: sjefen on November 29, 2018, 09:23:24 AM

...Does it look strange?


- Terje

Indeed looks good, but is little brighter for me. i also think that a subtle rock bed in the shoreline would be a nice addition
Title: Re: Cabin Fever
Post by: cyphyr on November 29, 2018, 10:02:39 AM
Damn near Perfect!
Is this rendered with Path Tracing? Interesting to see a comparison.
Title: Re: Cabin Fever
Post by: sboerner on November 29, 2018, 12:05:46 PM
Just beautiful.

QuoteDon't change too much :)

+2
Title: Re: Cabin Fever
Post by: otakar on November 29, 2018, 12:36:55 PM
Love it! What about adding or replacing one of you trees with a (almost) dead tree? I am thinking one close to the water maybe. Would add a bit to the wilderness feel. Just a suggestion.
Title: Re: Cabin Fever
Post by: sjefen on November 29, 2018, 03:07:24 PM
Quote from: otakar on November 29, 2018, 12:36:55 PM
What about adding or replacing one of you trees with a (almost) dead tree? I am thinking one close to the water maybe. Would add a bit to the wilderness feel. Just a suggestion.

I'll see what I can do, but right now I'm working on the shoreline  ;)


- Terje
Title: Re: Cabin Fever
Post by: bobbystahr on November 29, 2018, 03:21:58 PM
That's got it man. Maybe the aforementioned dead tree transitioning to the water from the shore?
Title: Re: Cabin Fever
Post by: Tangled-Universe on November 29, 2018, 05:04:30 PM
Amazing! Indeed, don't change too much! The sense of scale and lighting is just wonderful, so well done.
I'm not entirely sure about the framing/composition though, mainly because the cabin is very close to the edge of the composition.
I like the shoreline you just posted.
A render I'm working on past weeks has much nicer looking water when I use the path tracer, so I'd really like to suggest you try that as well or at least use deferred shading.
Title: Re: Cabin Fever
Post by: WAS on November 29, 2018, 05:07:48 PM
Quote from: sjefen on November 29, 2018, 03:07:24 PM
Quote from: otakar on November 29, 2018, 12:36:55 PM
What about adding or replacing one of you trees with a (almost) dead tree? I am thinking one close to the water maybe. Would add a bit to the wilderness feel. Just a suggestion.

I'll see what I can do, but right now I'm working on the shoreline  ;)


- Terje

Oh wow, yeah that looks great.
Title: Re: Cabin Fever
Post by: sjefen on November 29, 2018, 05:46:16 PM
Quote from: Tangled-Universe on November 29, 2018, 05:04:30 PM
Amazing! Indeed, don't change too much! The sense of scale and lighting is just wonderful, so well done.
I'm not entirely sure about the framing/composition though, mainly because the cabin is very close to the edge of the composition.
I like the shoreline you just posted.
A render I'm working on past weeks has much nicer looking water when I use the path tracer, so I'd really like to suggest you try that as well or at least use deferred shading.

I'm actually using path tracer in this one, but I've sharpened the reflections on the water.
I'll fix it and also try to fix the composition for the next one  :)


- Terje
Title: Re: Cabin Fever
Post by: germanobanano on November 29, 2018, 06:40:17 PM
This looks gorgeous. Maybe some distant islands on the left hand side, would balance the composition a bit?
Title: Re: Cabin Fever
Post by: Jo Kariboo on November 29, 2018, 11:48:08 PM
Quote from: sjefen on November 29, 2018, 09:23:24 AM
Quote from: Jo Kariboo on November 28, 2018, 08:20:12 PM
Have you used a light source for the forest, or this light comes from the sun?

It's a light source just outside the cabin.
It was meant to be like a outdoor lamp you turn on in the evening and night. Does it look strange?


- Terje

Honestly, it's a detail.
It seems a little strange to me but I must admit that I really like your image which is one of my tops that I have seen so far on this website...
If you really want to give the real impression that the light source that illuminates the vegetation in the foreground to the left and right of the house, the vegetations to the right of the image should receive much more light intensity than those to the left of the house, because it would be near the light source. Currently the intensity is almost similar on the trees on both sides what sunlight would normally have done. The light coming out of the house is excellent, we can see on the ground the degradation of the intensity more than we move away from the light source.
But as I want to clarify this is a detail, it is not necessary to copy reality at all costs.

Pierre
Title: Re: Cabin Fever
Post by: Tangled-Universe on November 30, 2018, 05:22:28 AM
Quote from: sjefen on November 29, 2018, 05:46:16 PM
Quote from: Tangled-Universe on November 29, 2018, 05:04:30 PM
Amazing! Indeed, don't change too much! The sense of scale and lighting is just wonderful, so well done.
I'm not entirely sure about the framing/composition though, mainly because the cabin is very close to the edge of the composition.
I like the shoreline you just posted.
A render I'm working on past weeks has much nicer looking water when I use the path tracer, so I'd really like to suggest you try that as well or at least use deferred shading.

I'm actually using path tracer in this one, but I've sharpened the reflections on the water.
I'll fix it and also try to fix the composition for the next one  :)


- Terje

Ah right! The reason I suggested using the path tracer for the water is that I like it that it comes out much softer/smoother. I guess it was mostly an artistic choice then.

Edit: I gave the composition of the image some thought and since I really like the 'vertical balance' of your composition I think it's not wise to change camera position and a short focal length, since then you will end up with more sky or water and that balance is perfect to me.
So *my* choice would be to change the width of the render by 10% or so and slightly rotate the camera to the right so that the mountain stays in the same place. For this I would put a landmark at the left edge of the render so you can keep track of that.
Title: Re: Cabin Fever
Post by: cocateho26 on December 01, 2018, 05:10:54 PM
Love the peaceful mood in this one. Evening light like this is always a bit tough to get right, good job!
Title: Re: Cabin Fever
Post by: masonspappy on December 01, 2018, 06:40:40 PM
I somehow missed this the first time through but really like the sense of isolation and grandeur!
Title: Re: Cabin Fever
Post by: WAS on December 01, 2018, 07:46:29 PM
Honestly I like the presence of the patio light. You'd want it at night in a place like that...
Title: Re: A Quiet Place
Post by: sjefen on December 01, 2018, 08:35:57 PM
Update:

- Reworked the shoreline
- Added a subtle pathway in the grass from the cabin
- Softened the water reflections
- Changed the composition a little bit
- Tweaked the cabin light
- Adjusted some of the trees rotation (but not much)

I can see that I now need to work on the textures on the other side of the lake below the mountain.

Quote from: bobbystahr on November 29, 2018, 03:21:58 PM
That's got it man. Maybe the aforementioned dead tree transitioning to the water from the shore?

I went trough my object library and I don't have any dead trees. Not even some leafless trees  :'(


- Terje
Title: Re: Cabin Fever
Post by: Dune on December 02, 2018, 03:13:01 AM
I missed this one too. Very good work, lighting is excuisite. Are the large rocks on the edge of the land procedural or imported assets? I really like those, no matter what.
I do however think you need more than one (or two) versions of the trees you're using. If you look careful, you see there's much the same tree. And for a few dead trees, you could add another pop of the same, but set opacity of needles to zero/black. Too bad world opacity still doesn't work, so that would be the only way.
Title: Re: Cabin Fever
Post by: DocCharly65 on December 02, 2018, 03:39:31 AM
For me it looks perfect now :)

If you really want to add dead trees Ulcos way is the same way I always use: Identify the leaves shaders in the TG object, set the opacity to 0 (and I think you must delete any opacity image image if there is one)
Title: Re: Cabin Fever
Post by: archonforest on December 02, 2018, 04:13:21 AM
it is getting better and better!
Title: Re: Cabin Fever
Post by: sjefen on December 02, 2018, 09:46:57 AM
Quote from: Dune on December 02, 2018, 03:13:01 AM
Are the large rocks on the edge of the land procedural or imported assets? I really like those, no matter what.
I do however think you need more than one (or two) versions of the trees you're using. If you look careful, you see there's much the same tree. And for a few dead trees, you could add another pop of the same, but set opacity of needles to zero/black. Too bad world opacity still doesn't work, so that would be the only way.

Those are imported assets  :)

There are two different firs. I'll see what I can do and I'm also gonna try making those dead trees. Thanks  :)


- Terje
Title: Re: Cabin Fever
Post by: Hannes on December 02, 2018, 09:59:13 AM
Simply wow!!! One of the most realistic TG renderings I have seen so far! The lighting is fantastic. And so is the rest... ;)
Title: Re: Cabin Fever
Post by: Yanik on December 02, 2018, 12:37:37 PM
Amazing work! It looks very realistic.
Title: Re: Cabin Fever
Post by: Tangled-Universe on December 02, 2018, 04:58:13 PM
Great changes! I really like the new composition, pretty much exactly how I had it in mind.
Some other great advice/suggestions too, very interested to see how far you will take it!
Title: Re: Cabin Fever
Post by: WAS on December 02, 2018, 05:16:08 PM
Quote from: sjefen on December 02, 2018, 09:46:57 AM
There are two different firs. I'll see what I can do and I'm also gonna try making those dead trees. Thanks  :)


- Terje

This is a tricky area when tree models are unique. Like wind-swept growth. It's a lot easier with more uniform "generic" trees.

Too much unique time spent on individual branches/etc will show throw and become focal points in populations as repetition. In fact Ulco was just having to work with this awhile back with his Black Forest pine scene, where lower snag branches with too much uniqueness were easily picked up again in the population.

This is a problem with grasses too and I end up using a lot straighter, or less-dense grasses as often people will put in swirls and such into their patches that will be a focal point in pops.

These sort of edits are good when you have 10+ models for a single population, but not when you have constraints to think about with large distances.
Title: Re: Cabin Fever
Post by: DannyG on December 02, 2018, 05:19:04 PM
That's one for the PS gallery for sure. Superb work
Title: Re: Cabin Fever
Post by: sjefen on December 03, 2018, 05:44:23 AM
Thanks for all the feedback guys  :)

I've added some dead trees and also some more grass by the shoreline, the "Corndog grass" from the NWDA store by Walli


- Terje
Title: Re: Cabin Fever
Post by: masonspappy on December 03, 2018, 09:15:53 AM
WoW! that's beautiful!!
Title: Re: Cabin Fever
Post by: Jo Kariboo on December 03, 2018, 10:43:49 AM
Quote from: masonspappy on December 03, 2018, 09:15:53 AM
WoW! that's beautiful!!
indeed and the additions are excellent!
Title: Re: Cabin Fever
Post by: DocCharly65 on December 03, 2018, 11:04:01 AM
Oh yeah! That's it! Beautiful - great!
Title: Re: Cabin Fever
Post by: Tangled-Universe on December 03, 2018, 12:21:50 PM
Masterpiece in the making...
Title: Re: Cabin Fever
Post by: luvsmuzik on December 03, 2018, 02:23:39 PM
Bravo! Wonderful image. Lighting and atmo perfect!
Title: Re: Cabin Fever
Post by: sjefen on December 04, 2018, 07:07:11 AM
Another update...


- Terje
Title: Re: Cabin Fever
Post by: Dune on December 04, 2018, 07:27:14 AM
Awesome.
Title: Re: Cabin Fever
Post by: KlausK on December 04, 2018, 08:54:59 AM
So...out of words  :)
CHeers, Klaus
Title: Re: Cabin Fever
Post by: Kevin F on December 04, 2018, 09:07:42 AM
One of the most photo-realistic and best renders I've seen. No faults just superb!
Title: Re: Cabin Fever
Post by: sjefen on December 04, 2018, 09:32:50 AM
Thanks guys, but I'm a little unsure about the saturation.
On my monitor it looked good, but viewing it from my phone, the colors look way too strong. How does this look for you guys?


- Terje
Title: Re: Cabin Fever
Post by: Hannes on December 04, 2018, 09:34:32 AM
Quote from: sjefen on December 04, 2018, 09:32:50 AM
How does this look for you guys?


- Terje

Perfect!!
Title: Re: Cabin Fever
Post by: otakar on December 04, 2018, 11:06:14 AM
Ok, you did it. This is my desktop background now - spans two monitors! Thanks for the high res render! It's really a spectacular image, bravo!
Title: Re: Cabin Fever
Post by: DannyG on December 04, 2018, 11:06:36 AM
Quote from: Dune on December 04, 2018, 07:27:14 AM
Awesome.

That is awesome, congrats
Title: Re: Cabin Fever
Post by: j meyer on December 04, 2018, 12:17:39 PM
Very convincing, thumbs up.
Title: Re: Cabin Fever
Post by: sjefen on December 04, 2018, 02:47:27 PM
Quote from: Danny on December 02, 2018, 05:19:04 PM
That's one for the PS gallery for sure. Superb work

That would be awesome, but looking through the gallery I don't think this is good enough. There's so much high quality renders there.

Anyway... I'll take it as a compliment for sure  :)


- Terje
Title: Re: Cabin Fever
Post by: zaxxon on December 04, 2018, 04:13:39 PM
This is such a fine image! A beautiful, rich palette with exquisite lighting. Don't be too modest, as TU said, " a masterpiece in the making".
Title: Re: Cabin Fever
Post by: Jo Kariboo on December 04, 2018, 08:03:46 PM
Quote from: zaxxon on December 04, 2018, 04:13:39 PM
This is such a fine image! A beautiful, rich palette with exquisite lighting. Don't be too modest, as TU said, " a masterpiece in the making".
Yes, it's really one of the best!
Title: Re: Cabin Fever
Post by: Tangled-Universe on December 05, 2018, 12:23:49 PM
Fantastic work Terje and it's almost finished I'd say...
There's just one thing I notice which possibly may need a little love and that's the light creeping out of the cabin and the lighting of the roof...
It looks like the door is translucent as there are some bright patches (because of translucency somehow or a texturing effect?) and a similar effect is visible on the roof as if it has shadows cast on it.
Since the lighting on the distant mountain is so soft I cannot really tell the direction of the sunlight, so perhaps there are shadows of trees on the cabin roof?

Regarding colours...
I might be wrong, but as far as I know smartphones are anything but reliable to judge colour on.
Basically all phones have uncalibrated screens and more importantly: the screens themselves do not use sRGB, but often have their own colour space.
The browsers do support sRGB of course, otherwise at least 90% of the internet is unusable on it, but the screens can have a completely different colour space or otherwise a colourspace attuned for more vibrant fancy images on the shiny reflective screens.
Title: Re: Cabin Fever
Post by: luvsmuzik on December 05, 2018, 01:19:29 PM
Yes, I ticked the grayscale of the roof jpg back a couple of notches too. But I do love the pine shadow on your roof here. Wonderful image!
Title: Re: Cabin Fever
Post by: sjefen on December 06, 2018, 06:30:52 AM
Quote from: Tangled-Universe on December 05, 2018, 12:23:49 PM
Fantastic work Terje and it's almost finished I'd say...
There's just one thing I notice which possibly may need a little love and that's the light creeping out of the cabin and the lighting of the roof...
It looks like the door is translucent as there are some bright patches (because of translucency somehow or a texturing effect?) and a similar effect is visible on the roof as if it has shadows cast on it.
Since the lighting on the distant mountain is so soft I cannot really tell the direction of the sunlight, so perhaps there are shadows of trees on the cabin roof?

Regarding colours...
I might be wrong, but as far as I know smartphones are anything but reliable to judge colour on.
Basically all phones have uncalibrated screens and more importantly: the screens themselves do not use sRGB, but often have their own colour space.
The browsers do support sRGB of course, otherwise at least 90% of the internet is unusable on it, but the screens can have a completely different colour space or otherwise a colourspace attuned for more vibrant fancy images on the shiny reflective screens.

I thought I might share a preview of what's going on at the cabin.
I've checked, and there are no light leaks or translucency. I think what you're seeing is light from the sun hitting
the cabin through some of the trees in front of it. I hope the preview can explain a little better maybe?


- Terje
Title: Re: Cabin Fever
Post by: sjefen on December 07, 2018, 06:07:46 AM
Just a little experiment...


- Terje
Title: Re: Cabin Fever
Post by: Matt on December 07, 2018, 10:31:24 AM
I would love to see a brighter version of this :) Perhaps some postwork to bring up the landscape without overexposing the sky?
Title: Re: Cabin Fever
Post by: sjefen on December 07, 2018, 10:45:23 AM
Quote from: Matt on December 07, 2018, 10:31:24 AM
I would love to see a brighter version of this :) Perhaps some postwork to bring up the landscape without overexposing the sky?

I'm gonna play with this a little more. Still working on the shapes of the northern lights. After that I'm gonna work on the lighting and probably add some stars.


- Terje
Title: Re: Cabin Fever
Post by: Oshyan on December 07, 2018, 04:10:04 PM
I actually *really* like it as-is, at least as far as lighting goes (the aurora effect is good but could be improved a bit with a little more distortion perhaps, i.e. not all straight lines). This is correct for my experience both in-person and having taken photos of aurora and tried to balance foreground lighting vs. sky. For example(s):
https://www.facebook.com/photo.php?fbid=10203026854227131&set=a.10203026819106253&type=3&theater

https://www.facebook.com/photo.php?fbid=10201947184876072&set=a.10201947107514138&type=3&theater

- Oshyan
Title: Re: Cabin Fever
Post by: sjefen on January 11, 2019, 05:21:03 AM
Sorry for digging up this thread again, but I had some ideas I wanted to test, so here's another update:


- Planted some grass on the roof of the cabin
- Modified some of the cabin's textures
- Made some changes to the grass in front of the cabin
- Small changes to the snow layer
- Added a deer


I originally wanted to go back to this scene just to plant some grass on the roof. It was not fun cause I wasn't able to plant it just on the roof. It also wanted to grow on top of the chimney. I tried restricting it with height, but it never worked, so I had to manually go in and remove hundreds of instances on that chimney  :(

I also think it was really hard to get the shaders correct on that deer. I think I worked way to much on it and now I'm not really sure about it anymore. Any suggestions or tips on how to work on shaders for something like this is much appreciated.


- Terje
Title: Re: Cabin Fever
Post by: Hannes on January 11, 2019, 06:59:45 AM
Absolutely stunning!!! The deer looks perfect! I'd say the grass on the roof is a nice addition, although I wouldn't have realized it's grass, if you hadn't mentioned it. Nevertheless it look great.
The whole image is incredibly photorealistic! Hats off!!!
Title: Re: Cabin Fever
Post by: masonspappy on January 11, 2019, 07:27:14 AM
Echo Hannes. Absolutely beautiful & photo-real image overall!
Title: Re: Cabin Fever
Post by: bobbystahr on January 11, 2019, 10:19:51 AM
Echo the others and a tip...you CAN over-tweak shaders...I as well think the deer looks perfect...a very photo real composition...well done!
Title: Re: Cabin Fever
Post by: Dune on January 11, 2019, 11:11:18 AM
It's a fantastic update. The deer really gives it 'meaning', now something's happening, great. Shading looks good too. Strange that altitude restriction didn't work; it should if you use final position and Y. You could probably also have put a black simple shape just over the chimney, masking out that area, perhaps using a transform shader setting it to world space. What I've done too is making a second roof without unneccesary parts, just for planting stuff on. Invisible of course.
Title: Re: Cabin Fever
Post by: mhaze on January 11, 2019, 12:13:36 PM
Terrific work.
Title: Re: Cabin Fever
Post by: sjefen on January 11, 2019, 12:50:06 PM
Thanks guys  :)

- Terje
Title: Re: Cabin Fever
Post by: inkydigit on January 11, 2019, 01:26:24 PM
Amazing work!
Love this so much!
:)
Title: Re: Cabin Fever
Post by: sjefen on January 11, 2019, 01:57:02 PM
Quote from: Dune on January 11, 2019, 11:11:18 AM
It's a fantastic update. The deer really gives it 'meaning', now something's happening, great. Shading looks good too. Strange that altitude restriction didn't work; it should if you use final position and Y. You could probably also have put a black simple shape just over the chimney, masking out that area, perhaps using a transform shader setting it to world space. What I've done too is making a second roof without unneccesary parts, just for planting stuff on. Invisible of course.

I'm not sure if I used final position and Y. I'll check, but can you explain what this mean. I don't understand the different use for them  :D


- Terje
Title: Re: Cabin Fever
Post by: Dune on January 12, 2019, 04:41:01 AM
I don't know exactly either, but noticed that with objects a 'use Y' setting works. It won't be much used for widepread pops or very far off 0/*/0 though, as the Y is taken from a planar altitude instead of the globe's curve.
Title: Re: Cabin Fever
Post by: DocCharly65 on January 12, 2019, 05:26:17 AM
A beautiful update!
Title: Re: Cabin Fever
Post by: sjefen on January 12, 2019, 06:53:12 AM
Quote from: Dune on January 12, 2019, 04:41:01 AM
I don't know exactly either, but noticed that with objects a 'use Y' setting works. It won't be much used for widepread pops or very far off 0/*/0 though, as the Y is taken from a planar altitude instead of the globe's curve.

Oh, okay. I think I understand. But why call it Y?  ::)


- Terje
Title: Re: Cabin Fever
Post by: Dune on January 12, 2019, 08:27:21 AM
You have XYZ, so Y is the absolute vertical.
Title: Re: Cabin Fever
Post by: StephB on January 12, 2019, 08:56:35 AM
Great, great, really great render. Congrats!
Title: Re: Cabin Fever
Post by: Jo Kariboo on January 12, 2019, 10:34:22 PM
Very nice variation.