Thank you all
I should expose and emphasize the materials which Hannes offered some time ago. If the original texture of an object is not good or even not existant, these procedural surfaces from Hannes are my first joice to get a better render.
In this case almost all pipes in the engine room have procedural surfaces. I modified the brass, gold silver, copper, iron and rusty iron a bit.
In the following animation I played with the burningwood.tgc
https://1drv.ms/v/s!AvEpmvBUHi6qgqEXpGg0FRx2wj9-2AAgain just a "pre-alpha version" where half of the renders are still running or waiting.
For the sound I used a suggestion of the Microsoft Moviemaker: "Daniel_Birch_-_Rise_Of_The_Phosphor" found on
freemusicarchive.org.
some models credits:
Alien Derelict 3D model by Birular on turbosquid
Fat Man Bomb by philipp678 on tubosquid or cgtrader
Free Square Truss Straight Segment 021 by akerStudio aker
Gatling Gun Rigged by DavidAnatolie D13 HMG OBJ
ROBOT-mech-02-walker Blender Anim by 3DRT
Starwars Battle Droids 3by Karl Stocker on Scifi.com (ORIGINAL Terragen animation -- seperated and rotated heads
)
Terminator T-800 Endoskeleton 3D model by fanboy109 - fully rigged - so I could do the animation in Blender without pre-work