Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on September 06, 2018, 04:27:28 PM

Title: FBX Populations & Timing
Post by: WAS on September 06, 2018, 04:27:28 PM
Curious about animation, does TG handle FBX populations? And if so, can you vary the playback of a FBX animation? For example, trees with wind movement? It'd look odd if all the trees moved in sync.

Just curious.
Title: Re: FBX Populations & Timing
Post by: Oshyan on September 06, 2018, 06:30:11 PM
We don't currently support the import of animation in FBX. When we do we'll probably have similar controls to manipulate the animation as we do for object sequences - loop, offset, etc.

- Oshyan