Planetside Software Forums

General => Image Sharing => Topic started by: luvsmuzik on February 24, 2018, 11:29:08 AM

Title: This and that
Post by: luvsmuzik on February 24, 2018, 11:29:08 AM
I tried a few things here
STAIRS tgc.
Manuel Bastioni female
Low fog cloud layer
Rough wind patch water
Reflection on sand (masked)
I think I should taper the sea spray in near-distance to enhance shoreline (Mr. Lampost's bush 2 pops)
Title: Re: This and that
Post by: bobbystahr on February 27, 2018, 01:28:54 PM
Looking good so far and maybe you're correct...give 'er a try
Title: Re: This and that
Post by: luvsmuzik on June 24, 2018, 09:02:03 PM
Back to Blender 2.79. Bartoszstyperek has created a hair tool for Blender modeling.
https://gumroad.com/l/hairtool

I made a couple of models with the Manuel Bastioni Character addon for Blender tutorials by Alimay Arango https://www.youtube.com/watch?v=KVRAZdk4hXM  These characters come with a few hair presets, but no "how to" I could find to go further.

So basically, I made a skull cap vertex group on a model and assigned the ribbon curve particle system that can be converted to a mesh. This is in very early trial stages for me, but I do have polygon hair.

Also made some clothes. WIPs  I have to get a grip on some skills for editing, but hey! Fun, fun, fun
Title: Re: This and that
Post by: luvsmuzik on June 24, 2018, 11:09:18 PM
Scalp Chest Beard

Haha wait til I figure out what I am doing!
Title: Re: This and that
Post by: WAS on June 24, 2018, 11:57:30 PM
Quote from: luvsmuzik on June 24, 2018, 11:09:18 PM
Scalp Chest Beard

Haha wait til I figure out what I am doing!

Red dude is scary looking. Looks like he is looking right at you. Lol
Title: Re: This and that
Post by: luvsmuzik on June 25, 2018, 11:32:44 AM
Blender Hair Tool
vertex group scalp
body particle system hair / vertex density scalp
particles to curves
curves to ribbons
ribbons to mesh

Manuel Bastioni female rigged
3 male MB rigged

it's a start  ;D
Title: Re: This and that
Post by: luvsmuzik on June 26, 2018, 10:42:22 PM
Hare Hair  :)

Title: Re: This and that
Post by: Dune on June 27, 2018, 01:30:52 AM
You've got some nice explosions there  ;) ;D
Title: Re: This and that
Post by: archonforest on June 27, 2018, 08:26:32 AM
Quote from: Dune on June 27, 2018, 01:30:52 AM
You've got some nice explosions there  ;) ;D

Seem like a size "C" explosion :D
Title: Re: This and that
Post by: bobbystahr on June 27, 2018, 09:08:44 AM
Quote from: archonforest on June 27, 2018, 08:26:32 AM
Quote from: Dune on June 27, 2018, 01:30:52 AM
You've got some nice explosions there  ;) ;D

Seem like a size "C" explosion :D

hee hee hee
Title: Re: This and that
Post by: luvsmuzik on June 27, 2018, 09:25:21 AM
HAHAHA! Well that worked. I was trying to disguise her Baywatch body with  a little forced displacement on her leotard skin suit. You were supposed to notice her Tina Turner haircut....LOL! :)
Title: Re: This and that
Post by: DannyG on June 27, 2018, 10:05:10 AM
https://www.youtube.com/watch?v=b9PwuQeXONw (https://www.youtube.com/watch?v=b9PwuQeXONw)   ;D
Title: Re: This and that
Post by: luvsmuzik on June 27, 2018, 10:17:58 AM
^^^ Exactly!
Title: Re: This and that
Post by: luvsmuzik on June 28, 2018, 09:47:23 AM
Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement
Title: Re: This and that
Post by: luvsmuzik on July 03, 2018, 09:54:35 AM
Quote from: luvsmuzik on June 28, 2018, 09:47:23 AM
Mild mannered Bruce, while attempting to recreate the Super soldier....

Using force displacement and scale on identical characters....

Question: For animation....Is there a way to graph / key the displacement increase w/o manual setting of each 10 frames or so, like a curve increase?

Manuel Bastioni model Hair Tool, Blender 2.79
TG Render and Force displacement

So, did I ask that wrong?  I know I can make a scale increase animation and import it. I was asking if say on the character displacement and size....I have scale 1 at frame 1,  then just use scale 10 at final frame.....Will Terragen make a curve increase of scale on its own, or just use scale 1 until the final frame?
Title: Re: This and that
Post by: Kadri on July 03, 2018, 10:46:28 AM
There are two options for now for animation in Terragen.
One is a linear change the other one kinda bezier curve TCB change.
Linear goes at it say linearly from 1 to 10.
Say you have 10 frames. First frame will be 1 second 2i third 3...etc.
TCB is like a curve and depends on the settings you use.
You can change the size rapidly and go closer to size 10 much closer to the first frame or the opposite closer when you are at the last frame.
But you can do sudden jumps too where and when you want of course.

But with imported animations it might get a little more complicated.
I don't remember but if the animation is baked to every frame changing it can be a little trickier.
Changing one keyframe could create sudden jumps as you asked. So you might need to change the others too etc.
If every frame does have a green number (or look into the animation panel) in the animated number field you have to be careful for those kind of problems.