Hi!
I am creating several landscapes with grass or ground cover plants appearing quite close to the camera. To increase variety and realism I would like to randomly bend the plants. I know I can use a bent model and rotate it randomly, but is there a way to directly bent the meshes a little bit to produce more random results? Is it what the Mesh Displacer is for? How does this work?
Thanks a million!
Or if not, you can populate the area with a mixture of grass types (add several populations) so that the landscape doesn't look bleak. I found Mr.Lamppost's grass packs very useful to that end but that's probably not the kind of answer you were expecting. ;)
Hi Mathieu,
Mesh displacement can be used to deform objects, but it will affect all instance the same way. I hope this is something we can solve in future. There's some more information about it here:
http://www.planetside.co.uk/forums/index.php/topic,16609.msg162562.html#msg162562
Matt