Quote from: Dune on July 25, 2016, 10:11:46 AM
Are you using transparency? Using part of my setup with some underlying sea colors and a reflective shader and translucency and such, might have a positive effect on render time.
Thanks Ulco,
not really. When I started this project I used simple surface layers with reflective shaders and some smaller displacement additionally to the major waves for the water.
But I found out that a water shader with subsurface transparency set to 0 doesn't take much longer to render. For the brighter (blueish) areas I used a water shader with some subsurface. These are very small areas, so it's OK.
I think the spray cloud has the most influence on rendertimes. Especially when it's conformed to the "terrain". (
...but I want it so badly!!!!!! )
I just rendered a GI cache file for this scene and am now starting to render the animation in HD (1280 X 720px). It's a bit smaller than the previously posted image, and I reduced the quality settings from 0.6/6 to 0.5/6. The first frame took about 30 minutes, which is quite acceptable I think.
It's going to take some time now...
And thanks, Kadri!