Recent posts

#1
Terragen Discussion / Planet Clicker is a great game...
Last post by robinwayne - Today at 03:56:35 AM
Are you a fan of simple games that are equally interesting and addictive? Let me introduce you to planet clicker a unique clicker game that you can't miss. The following are genuine shares from the community of players who have experienced and loved Planet Clicker.
Planet Clicker is a great game to kill time. I started playing it out of curiosity, but I didn't expect to be stuck with it for hours," said one of the players. "The feeling of clicking and seeing the amount of energy increase is inexpressible. It's like an unceasing journey to conquer the universe."
Another player shares, "What I like most about Planet Clicker is the way it challenges you. Every new planet you unlock brings new technologies and opportunities. From Earth to Mars and finally to Venus, each planet has its own mysteries to explore."
"Planet Clicker is not just a game; it's a way to learn about the universe. I've learned a lot of interesting things about planets and energy technology through this game," one young player said. "And the best part is that you can play it on any device, from a computer to a mobile phone."
Players don't forget to mention the feeling of achievement when upgrading and unlocking new technologies. "When you finally unlock 'Future Technology', you know you've achieved a major achievement. It was a memorable moment," a longtime player shared.
Planet Clicker is a simple game with a lot of depth and potential. It's not just an ordinary clicker game; it's an adventure where you're the conqueror of the universe. Try and feel the appeal of Planet Clicker; you will not be disappointed!
#2
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - May 29, 2024, 08:35:45 AM
I've been practicing with Terragen 4 recently and trying to create HDRI, attempting to control the shape of clouds but it seems not easy to manipulate. Could you share some tips and tricks about controlling the shape of clouds? :-* :-*
• I have already tried using random seeds and image projection
#3
Terragen Support / Re: Cloud rendering is blurry
Last post by pokoy - May 29, 2024, 08:10:58 AM
Try increasing the Quality parameter from Quality tab - set to 1.5 or 2 and see if that helps. It will make the noise more detailed, keep in mind this increases render times, too.
#4
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - May 29, 2024, 07:51:28 AM
Cloud layer v2
#5
Terragen Support / Re: Cloud rendering is blurry
Last post by zhy - May 29, 2024, 07:44:38 AM
感谢您的回复。
• 这个云是云层v2,我试了一下Easy Cloud,发现它不模糊,效果相当不错。是因为云层 v2 是特别高的云,即使质量很高也会模糊?
• 我的设置为百万体素 999,并且 Visualise 体素已关闭
#6
Terragen Support / Re: Cloud rendering is blurry
Last post by Kevin Kipper - May 28, 2024, 03:19:51 PM
Under the cloud layer's Optimisation tab, what value is the "Millions of voxels" parameter set to?  Depending on the size of the cloud layer you may need to increase the value.  Is the checkbox for "Visualise voxels" enabled?  If so, try disabling it.  

Under the cloud layer's Quality tab, try tweaking the value for the Quality parameter as needed.
#7
Image Sharing / Landscapes north 2024
Last post by Uwe Kronemann - May 27, 2024, 01:37:58 PM
Terragen4 render. Landscapes north in summer.
3D-Models in OBJ, scale and textures with Poser.
Trees Xfrog, groundplants Flinks(Renderosity)
#8
Image Sharing / Re: Roman
Last post by masonspappy - May 27, 2024, 12:31:11 PM
Very realistic! Great detail.
#9
Image Sharing / Re: room with a view
Last post by Matt - May 26, 2024, 03:17:09 PM
Nice!

Two-side texture support isn't in there yet, but it's on our to-do list. Technically there are some ways you could make this work, using some math nodes. But with a rolled up map tilted on an angle it would be very fiddly to setup. I think if I were in your situation I would make the map out of two sheets of polygons which are separated by a small amount (but not too small) and texture each one separately.
#10
Image Sharing / Re: Roman
Last post by Dune - May 25, 2024, 08:48:38 AM
Thanks. And here's another sculpt (Lightwave and ZBrush), two variations of a godwit.