Whew lots of posts to read
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Hay all, been busy and sick and busy and sick and so on, so have not been watching posts here much lately. Oooops. Oh wow Great I bought the full deep version so I get a Late Xmas gift like you all as well come Jan 1rst, WooPee......
Yep I have a duel P4 3ghz chip with 2 gigs ram, and it is still slow. But not as slow as Bryce and they been the standard in slow render times for years, so I plan to get a quad and 16 gigs of ram with a P4 3.5 or so on the next few months, and I bet it will still be slow ROTFL, but I will love it anyway. Dang I love tgd2 the full deep version.
My main concern is the 16 texture limit and while I am excited very much about all that is getting done, I am also sad that more has not been done for the texture limit. I have been messing with it looking for work arounds to get more then 16, but I more then not have to put many of my models in a folder and wait, and then take many back into Max/XSI and rework the mapping trying to get it down to 16 or so with varying degrees of success. This program has so much more to offer and is so far beyond Vue in so many ways except for texturing and .mat materials. So one thing I would like to see is a way for us to save the textures we do make in a data base in tgd2 and am wondering if anyone is working on that? as i have never seen any posts on that feature, so figure it isn't in the works at all, but should be down the road at least. I have to admit it is very nice just to be able to drop a model in no matter how many textures there are and turn key and render after placement so hoping someday you guys give that to us as well.
My Company would love to be on the Beta testing team if I was to get asked, and I would love to work on that very area and would give it my all if I had the chance to Dev so if you need a good Artist who can Test well, give me a private email Oshyan, you got it /smiles.....
Here is a shot of some images I have done bringing in Models and grass, and other goodies.
and
Just to show a few I have managed to get into tgd2 and mapped right. It does seem to take sub-mapping OK, the trouble is it does see all the extra parts in the model but it will not allow mapping to them gets me frustrated sometimes hugely haha. Dang it shouldn't be that hard to get updated, it looks like it is almost done, just not connected somehow when I study it.
Also I have heard that we will be able to see the mesh on a Model here soon and am wondering if that is going to be in the release we get on Jan 1-2? As that would help so very much in placing objects for us as I am sure we can all agree on, weather it is a tree, bush, grass, or a Snake, we do need to see the mesh, and would be real sweet to see, select and map that part of the model as well like in other modeling and staging software. I can only hope hahaha.
Anyway that my 5 cents worth of thought for what it is worth and like the rest I am sooooo very excited about it getting released soon and can't frigging wait hahahaha. /drools all over Planet Side. Let me know when and if I can lend a hand in the mapping and texturing dept if you have a need, I have the time for that one, Oh yes I do /winks.
Oh and please come join my Monthly TGD2 Monthly Challenges on
http://Renderosity.com and join up and come add a entry in to the Contests. The
Terragen Forums are at:
http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12398 We have our first Themed Challenge going now and we sure could use all your entries to make it more fun, all my friends here, so come on over and visit and come play.
OK have fun my Friends and talk soon /smiles....
DeathTwisters Allay
AKA Maylock