Thanks for the new version.
And thanks for the new colour node.
Thanks for that - looks useful
Alright I have a question:
How would use those colors as masks for shaders or geo placements? I still haven't figured out how to restrict a shader to a specific color.
Thanks
Greg
Quote from: gregtee on February 25, 2014, 01:46:38 PM
Alright I have a question:
How would use those colors as masks for shaders or geo placements? I still haven't figured out how to restrict a shader to a specific color.
Thanks
Greg
The hue (0..1) is seperated in 6 ranges. Each range contains a primary colour and a secondary colour.
The primary colour is constant, the secondar colour is either increasing or decreasing.
E.g the range from hue=0 to hue = 1/6, the Red is constant and green is incresing giving a band of colours from red to yellow.
To extract a range use multiply two hard step nodes with the two constants and the hue as inputs.
good one mogn...bac to TG school for me today it seems.
You can do a similar thing with an x to scalar, a rotate, add, and (quite) extreme warp.