Here's a new version of a night sky toggle background node because the last multicoloured star version I made was a bit of a clunky mess.
Much simpler here, it just uses one fractal now and has lots more editable controls like; Near Horizon Fade(distance based), Star Colouring, Saturation control, Colour Rotation and one click Random Seed.
Two pairs of screenshots; At the default star saturation level = 0.25. And the ones below at Saturation level = 1 for comparison.
[attachimg=1]
[attachimg=2]
[attachimg=3]
[attachimg=4]
Colours can be inverted, rotated, scaled etc. via a transform shader, independently from the star positions.
Stars can be seeded, increased, decreased etc. all through one fractal now.
Insert it as a clipfile then, delete the default background node.
Pretty much an infinite amount of digital zodiac there to play with anyway.
:)
* Moon and atmosphere not included, just my replacement background node.*
Cheers! :)
This is a very good looking addition. Thank you kindly.
Thanks Martin :)
Hey Martin, good to see some work of you. Looks really good.
Great!! Thanks Martin!
Very nice! Thx a bunch for the file :)
I don't know if this might be useful for planet/moon designers, but maybe we can use it as textures for our projects?
http://laps.noaa.gov/albers/sos/sos.html
HTH
Thks Martin
Yuk! Those .jpg images are dreadfully banded now that I see them posted, should've used the png.
No matter now, they're simply to show the colouring and saturation of the stars here.
Thanks! :)
Thanks you very much Martin, an awesome update....
And here I was playing around with your v1 for colors. :P
However, i am interested in the moons glow effect. I'm not sure I have seen this. Is this in the atmosphere with a stronger surface lighting?
Thank you Martin, missed seeing you here.
Cheers, all!
Quote from: WASasquatch on December 09, 2014, 01:23:11 AM
And here I was playing around with your v1 for colors. :P
However, i am interested in the moons glow effect. I'm not sure I have seen this. Is this in the atmosphere with a stronger surface lighting?
For the Moon, have a look here: www.planetside.co.uk/forums/index.php/topic,15027.msg146267.html#msg146267
Although, the settings are different(I think the Fake Dark Power is at '1' or '2' in these images here), it's pretty much the same idea. :)
Quote from: dandelO on December 09, 2014, 04:52:28 PM
Cheers, all!
Quote from: WASasquatch on December 09, 2014, 01:23:11 AM
And here I was playing around with your v1 for colors. :P
However, i am interested in the moons glow effect. I'm not sure I have seen this. Is this in the atmosphere with a stronger surface lighting?
For the Moon, have a look here: www.planetside.co.uk/forums/index.php/topic,15027.msg146267.html#msg146267
Although, the settings are different(I think the Fake Dark Power is at '1' or '2' in these images here), it's pretty much the same idea. :)
Oh hey thanks DandelO, or Martin as you seem to be called. Not sure which ones appropriate. Much appreciated.
Thank you Martin !
Paul
This sortof works for me, but I cannot get the stars to be anything different than big triangles.
I have played with all the settings, even the render settings. I think it might be in the distance setting, but I fail miserably. I just made them bigger :o
I know I'm just missing some small detail.
As you can see, stars would be nice in this shot.
Russ
My eventual success was making enviro light Ambient occlusion.
It just worked then :o
I posted the results at:
http://www.planetside.co.uk/forums/index.php/topic,19723.msg194257.html#msg194257
Fun!
I'm having trouble getting this background to work in orbit? Any ideas on fixes? I remember the old stars worked well in orbit.
Thank you!!!
thanks :)