Started by Martin, July 31, 2017, 01:33:05 AM
Quote from: Martin on August 22, 2017, 04:56:16 PMA doodle how I tried to achieve the sinkhole levels effect.
Quote from: Tangled-Universe on August 25, 2017, 04:30:27 AMHaha geez Martin, did I say before you are prolific? Some really nice experiments here, I especially like some of your vertical rock displacement work.I was wondering about the mist_arizona render how you actually achieved that dark grey atmo without affecting your terrain and lighting on it?Cheers,Martin
Quote from: Martin on August 25, 2017, 07:51:06 AMOh thank you haha It's actually just haze. Dense, dark haze. I like using darker haze to make the sky look more realistic, its too bright for me using the base settings.
Quote from: Tangled-Universe on August 25, 2017, 11:38:30 AMQuote from: Martin on August 25, 2017, 07:51:06 AMOh thank you haha It's actually just haze. Dense, dark haze. I like using darker haze to make the sky look more realistic, its too bright for me using the base settings. You mean you just used the haze of the atmosphere node and not a cloud layer to simulate the haze?