Hi Everyone!
I beg your pardon for my googlean English. Unfortunately it is not only not my native language, but at school I have not studied it, too.
So. Who can I explain something like a planet with existing topographic data? To start? Perhaps there is some sort of tutorial on this?
I have two files (in the best resolution)
(http://www.ljplus.ru/img4/d/r/drhobbot/displace-map-smoll.jpg)
(http://www.ljplus.ru/img4/d/r/drhobbot/color-map2-smoll.jpg)
This displacement of the planet and its image of the cosmos. How can I use them to create their own planet?
Большое спасибо сервису http://translate.google.ru/ за предоставленную возможность общатся с Вами :)
Forgot to ask.
Later, I would like to fill your world objects from 3d max. Is this possible? Thank you.
Please look here :
http://forums.planetside.co.uk/index.php?topic=8393.0
There are certainly other topics about this.
If you export 3d max meshes as OBJ files you can use them in TG2 . TG2 can use OBJ , LWO ,TGO objects .
But the best is OBJ i think. If you have problem with objects after you import them in TG2 try using Poseray .
It is a free software anyway and very good.
Cheers.
Kadri.
Thank you. But I do not find in this thread instructions how to place a texture on the entire planet. I just started studying Terragen 2, I study it for two days. Can anyone else tell me in detail how to do it?
Thanks to Google translator, which helps me to communicate with you:)
To place a texture on a planet use an "Image Map Shader" set to "Spherical Projection". make sure you copy your planets co-ordinates from the planet object to the Image Map Shader. I assume the images you've posted above are NOT the ones you wish to use. I would advise using images of at least 2000px x 4000px and conciderably larger if at all posible.
Hope this helps
Richard
I'd recommend using procedural shaders and surface layers instead of an image map. More realistic.