I've tried fixing micro exporter UVs in poseray and Blender and both still come out all messed up. I can't get rid of the hard poly look no matter what I try, or how smooth uvs are. Only real fix for UVs is subdiving, but even with forced edges, and all the settings i can think of, the exports still have tears in the mesh that expand when subdivided.
I tried UVs from a compute terrain, and computer normal and texture coordinates but I dunno. Feel it's something else. I've even welded in many ways, but the tears are so wide in many places they don't weld despite tolerance fiddling.
Has anyone encountered and fixed these UV issues?
Here is a low-poly rock from TG imported back with textures applied.