Planetside Software Forums

Support => Terragen Support => Topic started by: WAS on August 31, 2018, 04:04:34 PM

Title: Camera & Distance Shaders
Post by: WAS on August 31, 2018, 04:04:34 PM
Why does the camera get dislodged from it's group when you apply it to distance shaders? I'll be fine one moment, and than you'll either reload project or go into a internal node network and it'll dislodge itself even though it was bound to a group (the camera group).

This is happening after applying a camera via the dropdown or right-click menu.

Think I mentioned this before not sure though.
Title: Re: Camera & Distance Shaders
Post by: D.A. Bentley (SuddenPlanet) on September 06, 2018, 10:16:32 PM
I have been seeing this lately too.  Just assumed it was a bug.  Also when I load some of my not so old tgd scenes some of the nodes are outside their group (not just the camera node).