Why does the camera get dislodged from it's group when you apply it to distance shaders? I'll be fine one moment, and than you'll either reload project or go into a internal node network and it'll dislodge itself even though it was bound to a group (the camera group).
This is happening after applying a camera via the dropdown or right-click menu.
Think I mentioned this before not sure though.
I have been seeing this lately too. Just assumed it was a bug. Also when I load some of my not so old tgd scenes some of the nodes are outside their group (not just the camera node).