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General => Image Sharing => Topic started by: Dune on August 13, 2017, 11:48:56 AM

Title: Rocktest
Post by: Dune on August 13, 2017, 11:48:56 AM
A biggie this time  ;)
Title: Re: Rocktest
Post by: bobbystahr on August 13, 2017, 10:37:50 PM
words fail me...sitting here slightly stunned...good thing my chair has a seat belt, heh heh heh
Title: Re: Rocktest
Post by: mhaze on August 15, 2017, 05:03:54 AM
Nice rocks but very bright almost like they were on fire!
Title: Re: Rocktest
Post by: Stormlord on August 16, 2017, 11:43:36 AM
The light is marvelous, well done!

STORMLORD
Title: Re: Rocktest
Post by: inkydigit on August 16, 2017, 05:06:02 PM
big and mean looking1
:)
Title: Re: Rocktest
Post by: N-drju on August 17, 2017, 01:57:32 AM
Come on... I'll never be able to do something like this... :-\
Title: Re: Rocktest
Post by: Dune on August 18, 2017, 02:41:12 AM
Why not? Just keep on experimenting....

Some new tests, parts of which I like, other parts not so much. I wanted to try getting strata in and a path at the same time. It's possible, obviously.
Title: Re: Rocktest
Post by: mhaze on August 18, 2017, 07:19:25 AM
Excellent! love the vultures in the second one ;D
Title: Re: Rocktest
Post by: luvsmuzik on August 18, 2017, 10:19:32 AM
All fantastic! Love the ruin object and how you did the greenery shrubs there. Tricky  :)
Title: Re: Rocktest
Post by: Dune on August 18, 2017, 10:22:24 AM
Ah, good that you mention the ruin; I should have told you that it's an extracted and modded part of Dorian's ruined Egyptian city (so thanks Dorian, I hope you're okay with this).
Title: Re: Rocktest
Post by: zaxxon on August 18, 2017, 10:51:48 AM
I'm always amazed at your skill with TG, really amazed! The third one is sublime and sets a wonderful mood, and the ruins add mysterious shapes and endless back stories.
Title: Re: Rocktest
Post by: Kadri on August 18, 2017, 01:40:37 PM

Nice.
I like especially the composition, lighting of the last one Ulco.
Title: Re: Rocktest
Post by: bobbystahr on August 18, 2017, 04:54:51 PM
Well 4B 1 seems to have worked.......but I really like the deeply mysterious feeling in 3B 4
Title: Re: Rocktest
Post by: Dune on August 19, 2017, 03:00:54 AM
I like the light too, but the rocks are not very nice there; a simple 'normal' rock would be nicer.
Title: Re: Rocktest
Post by: Dune on August 21, 2017, 02:07:30 AM
Another test, the empty space filled with one tree, one grass and one shrub pop (the max for free users), and some modded wild horses.

And a new challenge.....
Title: Re: Rocktest
Post by: mhaze on August 21, 2017, 07:59:01 AM
The squareness will be a challenge
Title: Re: Rocktest
Post by: Dune on August 21, 2017, 08:41:31 AM
The smooth voronoi takes most of that; verticals and some warping sideways.... still needs a lot of work.
Title: Re: Rocktest
Post by: mhaze on August 21, 2017, 11:16:34 AM
A little less warp and some strata and you've done it
Title: Re: Rocktest
Post by: Dune on August 21, 2017, 11:18:58 AM
Yes, I'm trying to get the flakiness in.
Title: Re: Rocktest
Post by: bobbystahr on August 21, 2017, 12:31:37 PM
Quote from: Dune on August 19, 2017, 03:00:54 AM
I like the light too, but the rocks are not very nice there; a simple 'normal' rock would be nicer.

yup. you should do that hee hee hee
Title: Re: Rocktest
Post by: bobbystahr on August 21, 2017, 12:32:27 PM
Quote from: Dune on August 21, 2017, 11:18:58 AM
Yes, I'm trying to get the flakiness in.

try hanging around Facebook..lots of flakey there
Title: Re: Rocktest
Post by: Kadri on August 21, 2017, 01:00:00 PM

Looks already very nice Ulco.
Title: Re: Rocktest
Post by: luvsmuzik on August 21, 2017, 02:31:38 PM
pretty much nailed that one  :)
Title: Re: Rocktest
Post by: bobbystahr on August 21, 2017, 02:45:20 PM
Really like that twisty, and I'm guessing here, vertical strata...watching this thread 4 sure.
Title: Re: Rocktest
Post by: Dune on August 23, 2017, 02:58:54 AM
Another try.
Title: Re: Rocktest
Post by: bobbystahr on August 23, 2017, 08:48:03 AM
Quote from: Dune on August 23, 2017, 02:58:54 AM
Another try.

I'd be scratching my head were I to run into rock formations like that as well...heh heh
Title: Re: Rocktest
Post by: luvsmuzik on August 23, 2017, 09:00:06 AM
Newest is awesome too. Great how your clouds do not darken your scene. Are you using two suns or what is that secret?
Title: Re: Rocktest
Post by: Dune on August 23, 2017, 10:05:17 AM
Clouds are moved such that they don't throw a shadow over the front part, if that's what you mean. And they're V3 clouds (lighter anyway). But I used another trick as well to get them a bit lighter; added another sun underground, lighting only atmo. So, I guess you're very observative  ;)
Title: Re: Rocktest
Post by: Kadri on August 23, 2017, 10:11:09 AM

Interesting :)
Title: Re: Rocktest
Post by: Dune on September 07, 2017, 11:21:20 AM
Another try at squarish rocks.
Title: Re: Rocktest
Post by: luvsmuzik on September 07, 2017, 11:23:58 AM
Those are pretty cool!
Title: Re: Rocktest
Post by: bobbystahr on September 07, 2017, 06:08:57 PM
Quote from: Dune on September 07, 2017, 11:21:20 AM
Another try at squarish rocks.

pretty damn good from where I sit...
Title: Re: Rocktest
Post by: Kadri on September 07, 2017, 06:24:03 PM

Nice.
Title: Re: Rocktest
Post by: Dune on September 08, 2017, 02:19:32 AM
Doesn't always work perfectly  :(
Title: Re: Rocktest
Post by: masonspappy on September 08, 2017, 02:53:08 AM
I like the vertical strata image.  Wear and erosion is most pronounced at upper end which would have been exposed longer to the elements than the lower end.
Title: Re: Rocktest
Post by: René on September 08, 2017, 03:42:53 AM
Some very nice rock structures with a lot of potential.
Maybe you've already discovered it yourself, but the fractal warp shader can produce squarish shapes, provided you use very low settings for variation and roughness, 0.05 for example.
Title: Re: Rocktest
Post by: Dune on September 08, 2017, 05:44:28 AM
Thanks guys. I'm working on some more, which look good so far (no unrendered chunks so far). Thanks for the hint, René. I know the fractal warp can do nice things to terrains if the mid input is used with some fractal as well. I'll mix some FW in in the next WIP.
Title: Re: Rocktest
Post by: mhaze on September 09, 2017, 04:08:39 AM
Great looking rocks - interesting tip Rene,  I shall have to play!
Title: Re: Rocktest
Post by: Dune on September 11, 2017, 02:52:33 AM
And some more, still not what I want.
Title: Re: Rocktest
Post by: Hannes on September 11, 2017, 05:04:36 AM
Cool, Ulco! These rocks may not look completely realistic (although the last two are close!!), but somehow could be a perfect backdrop for a Pixar animation movie.
Title: Re: Rocktest
Post by: Dune on September 11, 2017, 09:17:05 AM
Thanks, Hannes. I tend to overdo details (while experimenting), so I'm now trying to subdue outcrops and blend them in more naturally.
Title: Re: Rocktest
Post by: bobbystahr on September 11, 2017, 10:38:17 AM
Quote from: Hannes on September 11, 2017, 05:04:36 AM
Cool, Ulco! These rocks may not look completely realistic (although the last two are close!!), but somehow could be a perfect backdrop for a Pixar animation movie.

I quite agree on the Pixar comment...very similar feel to what they get
Title: Re: Rocktest
Post by: Dune on September 12, 2017, 02:43:08 AM
Started a new setup from scratch, a bit different. First WIP. Now try to make it natural.... I want to break up the vertical lines so they 'jump'.
Title: Re: Rocktest
Post by: bobbystahr on September 12, 2017, 02:57:00 AM
Now that's really interesting...following this
Title: Re: Rocktest
Post by: Hannes on September 12, 2017, 08:36:54 AM
Yep, this looks promising!!!
Title: Re: Rocktest
Post by: Kadri on September 12, 2017, 10:16:02 AM
Nice.
Title: Re: Rocktest
Post by: luvsmuzik on September 12, 2017, 10:42:21 AM
Always great to watch! Nice one!
Title: Re: Rocktest
Post by: Dune on September 12, 2017, 12:02:31 PM
Better version. Rendered in 14mins. Soft shadows, detail 0.6 AA6. Despite 2 compute terrains.
Title: Re: Rocktest
Post by: bobbystahr on September 12, 2017, 02:39:48 PM
Nice, much more angular than any of the others. Can you scale back the Y on the angular stuff?...might be a good idea...
Title: Re: Rocktest
Post by: Dune on September 13, 2017, 01:40:59 AM
Scale back the Y? You mean smaller blocks?

Title: Re: Rocktest
Post by: bobbystahr on September 13, 2017, 01:45:32 AM
Quote from: Dune on September 13, 2017, 01:40:59 AM
Scale back the Y? You mean smaller blocks?



Well however you get those long straight lines...scaled down might just turn the terrain into stacked blocks? Just my badly informed guessing. But I really like this iteration as well...keep em coming.
Title: Re: Rocktest
Post by: Dune on September 13, 2017, 01:55:16 AM
No, it doesn't work like that. But straight lines are easy, after you have a compute terrain or XYZ you can stretch any fractal in X and Z.
Title: Re: Rocktest
Post by: bobbystahr on September 13, 2017, 10:57:43 AM
Quote from: Dune on September 13, 2017, 01:55:16 AM
No, it doesn't work like that. But straight lines are easy, after you have a compute terrain or XYZ you can stretch any fractal in X and Z.

O K, just had no idea how y did what y did and was random guessing...
Title: Re: Rocktest
Post by: treddie on September 13, 2017, 11:27:18 AM
Really beautiful stuff.

Do you use custom displacement maps or procedurals for cracks/fractures in rocks?
Title: Re: Rocktest
Post by: Dune on September 13, 2017, 12:01:12 PM
Procedural, and (a hint for those who don't know) if you want the colors matching the displacements, you need to work on the displacements in color space, and use the same mask for colors and displacement.
Title: Re: Rocktest
Post by: treddie on September 13, 2017, 01:07:35 PM
Thanks!  Awesome images.