Animation tools are fairly basic right now. You can create individual keyframes and see where keyframes exist when you are at their position in the timeline, but you can't easily delete single keyframes or know where all keyframes are, without manually "scrubbing" the timeline and watching the colors change.
To add a keyframe for an animatable value press the "Curve A" button that has an "'s curve" with an A next to it, which will be next to any value you can animate. A small pop-up menu will appear. Choose "Set Animation Key". Now move the timeline at the bottom to a new frame number, change the value for your animated setting, and do "Set Animation Key" again. Now as you scrub the timeline you should see the values change, interpolated beween your two keyframed settings. Keyframed values will show up green, interpolated values will show up blue. Right now there is no choice of interpolation type and no way to manually edit the curves.
To delete a keyframe you have to either manually edit the .tgd file, or delete the entire animation with the "Delete Animation" option on the animation button menu.
Once you have setup one or more animated values you use the Sequence/Output tab options to setup a sequence output and then "Render Sequence". You can setup a range of frames to output, a format, etc. To setup how many total frames in your animation, use the "Project Settings" (lower left, next to the timeline).
I hope that basic overview will get you started. There's really not too much more to tell at this point since the tools are fairly limited, but it can still be a lot of fun to experiment with as you can animate almost any setting.
A proper animation timeline and curve editor will be implemented in the future and available in the final release.
- Oshyan