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General => Image Sharing => Topic started by: luvsmuzik on September 07, 2016, 09:42:27 AM

Title: Cracked Face modified
Post by: luvsmuzik on September 07, 2016, 09:42:27 AM
Quote from: cbalaskas on April 22, 2007, 01:08:41 PM
This setup uses two displaced voronoi noises to generate a fractured rockface look. The more rough your terrain is, the more excessive the features are. Just messing around with things.

You have all probably already messed with this one, but it was new to me.

I changed a few things and added an image map shader to the rocks and stretched it a bit through projection camera. Now to find a way to add a little gloss or reflection to the IMS.

TG built in grass clump population anchored to base. It did funny things for me when anchored compute terrain.
Title: Re: Cracked Face modified
Post by: bobbystahr on September 07, 2016, 12:12:38 PM
Lately I've been attaching a Compute Terrain or a Compute Normal to the bottom (last) shader in the Shader section with it's output open and use that for my objects. I think Dune suggested this some time back and now have no problem landing populations where I want them(for the most part anyway)
Title: Re: Cracked Face modified
Post by: luvsmuzik on September 08, 2016, 10:39:02 PM
That sounds like great advice, Bobby.

Quote from: bobbystahr on September 07, 2016, 12:12:38 PM
Lately I've been attaching a Compute Terrain or a Compute Normal to the bottom (last) shader in the Shader section with it's output open and use that for my objects. I think Dune suggested this some time back and now have no problem landing populations where I want them(for the most part anyway)

Read in your other post about a TruSpace object. Haven't heard about that one for awhile, but I could not use those files in old TG anyway. Just now making something other than rocks, lol.
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 16, 2017, 11:43:06 AM
Tried this one today again, using Hanne's brass oxide material setup on the cliff face. File share has voroni 3D diff scalar with large cell height and shape displacements. Generic cloud setup.
Rendered in about an hour. TG4 free version settings

Cracked face file share
http://www.planetside.co.uk/forums/index.php/topic,1394.msg13905.html#msg13905
Title: Re: Cracked Face modified
Post by: bobbystahr on January 16, 2017, 12:05:53 PM
Quote from: luvsmuzik on September 08, 2016, 10:39:02 PM
That sounds like great advice, Bobby.

Quote from: bobbystahr on September 07, 2016, 12:12:38 PM
Lately I've been attaching a Compute Terrain or a Compute Normal to the bottom (last) shader in the Shader section with it's output open and use that for my objects. I think Dune suggested this some time back and now have no problem landing populations where I want them(for the most part anyway)

Read in your other post about a TruSpace object. Haven't heard about that one for awhile, but I could not use those files in old TG anyway. Just now making something other than rocks, lol.

You can, if you own TruSpace, export it as an obj and run that through Pose Ray to make it TG friendly.  IIRC I tried an .obj dome a TruSpace pal straight out of TruSpace and it had problems.
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 17, 2017, 07:47:34 PM
I think my TrueSpace license was from '99. Lots of changes since then.

Still messing with this one. Just noticed with some work and some water nearby, that fractal could look like water splashing down those rocks.
Title: Re: Cracked Face modified
Post by: bobbystahr on January 18, 2017, 10:20:08 AM
Quote from: luvsmuzik on January 17, 2017, 07:47:34 PM
I think my TrueSpace license was from '99. Lots of changes since then.

.

Just before M$ bought it and sunk the TruSpace ship...
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 18, 2017, 10:32:02 AM
Sort of why I stick with free stuff, but I am getting a little education.
Title: Re: Cracked Face modified
Post by: luvsmuzik on June 13, 2017, 07:31:38 PM
The original file for this is hardly recognizable anymore, but it was the starting setup.

Here, I used only the large stone displacement nodes, multiply constant 3D diff voroni cells.
Just experiments...
Title: Re: Cracked Face modified
Post by: bobbystahr on June 13, 2017, 07:48:00 PM
I like them all but the bottom one seems the best integrated...good stuuf
Title: Re: Cracked Face modified
Post by: Dune on June 14, 2017, 02:20:05 AM
There are some nasty spikes, but if you can get rid of them the latter is indeed very nice.
Title: Re: Cracked Face modified
Post by: DocCharly65 on June 14, 2017, 06:58:37 AM
Cool stuff!
Title: Re: Cracked Face modified
Post by: El Kabong on June 19, 2017, 04:46:13 PM
Quote from: luvsmuzik on June 13, 2017, 07:31:38 PM
Just experiments...
heh   ;D
Image #4. Dang. Like lot.
Title: Re: Cracked Face modified
Post by: luvsmuzik on August 01, 2017, 11:32:29 AM
Thanks all. Cooling off in the heat wave.
I was still messing with this when the update was issued.
This is not rendered with the update. Now more to try.
How does one get shiney black? (maybe Hanne's carpaint tgc?)
Title: Re: Cracked Face modified
Post by: bobbystahr on August 01, 2017, 05:01:13 PM
Yeah I'd try carpaint...really like the top image
Title: Re: Cracked Face modified
Post by: masonspappy on August 01, 2017, 08:16:22 PM
Quote from: luvsmuzik on August 01, 2017, 11:32:29 AM
How does one get shiney black? (maybe Hanne's carpaint tgc?)
Maybe Surface Shader > Reflective ??
Title: Re: Cracked Face modified
Post by: luvsmuzik on August 03, 2017, 01:41:29 PM
Still can't get the reflecting I want, but here is another view. Hooked a smooth in the pf displace on the snow.
Title: Re: Cracked Face modified
Post by: bobbystahr on August 03, 2017, 09:30:16 PM
interesting following your odd-esey with this, have actually picked up a couple of ideas I've yet to try.
Title: Re: Cracked Face modified
Post by: luvsmuzik on September 14, 2017, 06:54:53 PM
Another try  :)
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 04, 2018, 11:33:44 PM
Kadri, it must be the arctic influence....

Edit: masonspappy...I was gonna call this abominable, because it uses blue nodes...but I couldn't make a snowman.....sorry....had to.
Title: Re: Cracked Face modified
Post by: Kadri on January 04, 2018, 11:38:35 PM
Quote from: luvsmuzik on January 04, 2018, 11:33:44 PM
Kadri, it must be the arctic influence....

Ahaha...I see what you mean. Nice one :)
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 04, 2018, 11:40:55 PM
Thanks Kadri. I am trying to make the sky gray too, but I had to sneak that blue in. ;D
Title: Re: Cracked Face modified
Post by: bobbystahr on January 05, 2018, 02:00:53 AM
...continue to be impressed with this series...as you were...
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 05, 2018, 06:19:35 AM
Took the camera up top and found a SHARK!
Title: Re: Cracked Face modified
Post by: mhaze on January 05, 2018, 06:28:51 AM
Terrific work.
Title: Re: Cracked Face modified
Post by: Oshyan on January 05, 2018, 06:36:49 PM
Very cool shapes, but it looks quite noisy. Is that how it looks straight out of the renderer, or are you doing post work/editing?

- Oshyan
Title: Re: Cracked Face modified
Post by: archonforest on January 06, 2018, 06:10:28 AM
wow this last one is VERY cool!
Title: Re: Cracked Face modified
Post by: luvsmuzik on January 06, 2018, 08:08:17 AM
Thanks all!
@Oshyan....That is with no post edit. I think maybe the little white noise effects? you refer to are probably little fake stones with slight reflection. I was going for a really frozen look with snow clinging to edges. I probably didn't have my slope set right on that perhaps. The rest of the noise is purposeful (it's all about the noise, hehe)
Title: Re: Cracked Face modified
Post by: luvsmuzik on May 22, 2020, 11:14:26 AM
cbalaska's Cracked Face from File Sharing (modified and abused)



So here I tried to blur my water reflection with highlight spread and less reflectivity.



Yes, the water is rough. I like water to have some wave effect. If you go out on the water when it is perfectly smooth and no wind you had better keep your eye on the sky.


cracked fake stones7.jpg
Title: Re: Cracked Face modified
Post by: Agura Nata on May 26, 2020, 01:44:20 AM
Great stuff to see here!