What amazes me is that only five years ago, we would never have thought it possible to create a 3D world with such realism and depth and with such infinite possibilities that we couldn't grasp all of it due to your own imaginations. For me, this fact overrides whatever learning curve I've found here and, actually, have found that understanding most of this software product comes pretty easily with some experimentation using just the default values.
Has anyone noticed how much more creative you were when you first started using TG2 and didn't even understand the many nuances with so many possible nodes and formulas, etc.? I miss that and loved it when I was just experimenting.
But, for using TG2 as a professional tool, I think having a few intermediate to advanced "how-to" tutorials for doing some of the following would keep most of everyone happy and propel a level of professionalism to the rest of the movie / TV / animation / gaming tech community -
1. How do I use TG2 to create a skybox?
2. How do I use TG2 terrain in another application?
3. How do I take my animation into TG2 or the other way around (into my version of <application name>)?
4. How do I export planets to another application? (made this one up
)
These are just a few examples of solid tutorials Planetside could provide as starting material for many who come here just to do something in a movie, on TV, in an animation or to use for a game. I'm sure there are other ideas as well.