Planetside Software Forums

General => File Sharing => Terrains => Topic started by: groverwa on February 07, 2007, 09:02:17 AM

Title: Sand Terrain with Functions
Post by: groverwa on February 07, 2007, 09:02:17 AM
Gday

My thanks to Dave Burnett who supplied us with the tgd of Edge of the World

I hope Dave does not mind me using the tgd to further my knowledge of Functions

Each time I open it - even though I have saved it under another name and changed parameters I still have to go to Base Colours > Feature Scale and just change the value to anything to get a preview - ideas please

His file has been a great help into trying to work out what some of the functions do  - contrary to the opinion of some our members who think we all can nut it out ourselves. I learn from my mistakes but it good to have a base to start from.

I am going to do a series of renders using varied function parameters to gain a better understanding of what I am doing

The attachments show the result of a bit of playing

Mike
Title: Re: Sand Terrain with Functions
Post by: disciplus59 on February 07, 2007, 10:22:33 AM
interesting, thank  :)
Title: Re: Sand Terrain with Functions
Post by: David Burnett on February 07, 2007, 11:07:43 AM
Quote from: groverwa on February 07, 2007, 09:02:17 AM
I hope Dave does not mind me using the tgd to further my knowledge of Functions

I do not mind one little bit, as far as I'm concerned any tgd file I post here is available for anyone to use in anyway they want.
Title: Re: Sand Terrain with Functions
Post by: groverwa on February 08, 2007, 06:42:02 PM
Gday

Further modification of the tgd resulted in holes in the surface - see  Wee 3 files

The Lake district 1_lo sun_small wave render is from a camera reorientation until a good POV was found

The strata and outcrops shader adjustments seem to be the modifer for the holes while changing the constants vaies the structure inside the holes

Mike
Title: Re: Sand Terrain with Functions
Post by: old_blaggard on February 08, 2007, 07:14:04 PM
Those are some beautiful rays!  I can't wait to see this rendered at higher detail with textures.