I tried low cloud following terrain, and masked by the horses (painted shader). But I broke a render like these off after nearly 5 hours, as it wasn't even halfway; just took me too long. These only took, what, 12 minutes or so.
Never mind the title, they always start differently. Daniil's erosion shader took care of the debris areas, works like a dream!
EDIT: and another one with some v3 clouds, some imaginary early amphibs and (too red) saltwort. But the erosion was what this started with.
I would love to see a brighter version of that last one. (Same lighting, just higher exposure.)
Matt
Especially the last one looks nice Ulco.
I'll up the exposure (I guess you mean in TG) on the next one. I made this in between, slightly subtler.
The animals are a bit older, I can do better ones now in ZBrush, and I might....
NICE work!
Some adjustments; made the shore more goo-like, masked the waves out patchlike, added some tiny grasses, upped the exposure and made two versions in PS.
Third pic (and variations) is so nice!
I'm liking the all but the hdr rockpile most recent is tops....
I like the new foreground and some of the new clouds. I think v1 had something great happening in the lighting on the mountain, which newer versions have lost. I've emailed you with a composite - I hope you don't mind.
Matt
I think I know what you mean; in v3 I upped the exposure to 1.4 or so (your idea ;)), and lowered the lowest cloud layer. I also think I upped the GI. The darkness of the mountains is nicer, I agree. Well, I may just expand on this.
But it's just a 'fun' picture, the real environment for these early amphibians may have been quite different, I didn't pay attention to that at all.
Thanks for allowing me to post this, Ulco. Here's what I came up with. It's a mixture of v1 and v3-hdr (painting a mask to blend between them), with some additional curves adjustments on each layer.
I quite like this one, especially the lighting and clouds, but also certainly the terrain.
- Oshyan
I agree, it has the best of both worlds, but I still made another version ;) Now with a newly bred Ichtyostega, and some added prehistoric XFrog plants, some other clouds too.
I still really, really love the clouds. :D
- Oshyan
Last one really hits the spot Ulco, The water is sooo perfect as well. Cheers
Really stunning work. The masking? of the sand is excellent.
What Danny said...plus a Wow from me.
Thanks all. The masking of the sand (rock debris) is done with Daniil's erosion shader.
2 versions of the newer guys, but same sky. To get the light like this I used 2 suns, one for lighting the clouds at 3º and one for lighting the ground at 12º. Fake, but well....
Mostly XFrog Prehistoric, but for the front stuff and some ordinary grasses. Rendered in 27 mins at 0.6 and AA6, soft shadows on, so surprisingly fast despite the V3 clouds.
Colour me impressed...great scene Ulco.
Knowing you will eventually add the low area cloud mist, I can hardly wait! Great stuff again!
Then you know more than I do ;) It indeed crossed my mind, but I don't know about it yet.
I had a go at a piece of dead wood in ZBrush yesterday, might as well post it here.
The Zbrush wood experiment looks promising! The 'dirt", using the Erosion Shader is truly intriguing, hmmmm... As always Ulco, your 'explorations' inspire me to spend more time with TG!
Cool new creatures, me likey.
Dead wood, especially the bark is nice. Always wanted to do some lying trunk piece
or so myself. So I would be in in case... ;)
;)
Actually I made some mistakes in the trunk. Did a rough and dirty job. I think one can achieve much more realistic effects.
Quote from: Dune on November 20, 2017, 12:16:56 PM
;)
Actually I made some mistakes in the trunk. Did a rough and dirty job. I think one can achieve much more realistic effects.
They're only mistakes if someone else points 'em out Ulco....Me, I thought they were photos....
Sure, but I'm a perfectionist (usually), and I started out my displacing by gut-feeling rather than by the texture. Only later used texture to emphasize displacement.
Quote from: Dune on November 21, 2017, 02:36:33 AM
Sure, but I'm a perfectionist (usually), and I started out my displacing by gut-feeling rather than by the texture. Only later used texture to emphasize displacement.
Aha, well it is always best to go with what you know to be best practice, but it's so tempting to swim upstream some days eh?