Planetside Software Forums

General => Terragen Discussion => Topic started by: moodflow on April 29, 2008, 02:29:01 PM

Title: Negative Displacement - no longer working in Alpha?
Post by: moodflow on April 29, 2008, 02:29:01 PM
Not a big thing at this time, as I am sure Planetside is overwhelmed with the new release. 

I did notice for future reference, that negative values in the displacement fields no longer seem to work.
Title: Re: Negative Displacement - no longer working in Alpha?
Post by: rcallicotte on April 29, 2008, 02:30:16 PM
Oh, crap.  Are you kidding?  Negative displacements can be incredibly useful.  Hope this is fixed.
Title: Re: Negative Displacement - no longer working in Alpha?
Post by: Matt on April 29, 2008, 05:14:28 PM
Can you be more specific moodflow? Which displacement fields?
Title: Re: Negative Displacement - no longer working in Alpha?
Post by: moodflow on April 30, 2008, 01:00:43 AM
I haven't done any further tests, but it appears to be with the displacement fields in power fractals.  The only reason I noticed it was that I loaded up an image I created a few weeks ago (which rendered properly), and the terrain rendered blank.  I took out the negative sign in front of the number in the displacement field of the power fractal and the terrain rendered.  I tested it a few more times and confirmed that it wouldn't render unless the number was positive.
Title: Re: Negative Displacement - no longer working in Alpha?
Post by: Matt on April 30, 2008, 06:22:21 AM
Ah... I can confirm that there's something wrong with the power fractal with negative displacement amplitude. I'll do something about it.

Matt
Title: Re: Negative Displacement - no longer working in Alpha?
Post by: moodflow on April 30, 2008, 10:44:20 AM
Quote from: Matt on April 30, 2008, 06:22:21 AM
Ah... I can confirm that there's something wrong with the power fractal with negative displacement amplitude. I'll do something about it.

Matt


No worries.  I'm really impressed otherwise with the new release, especially with the transparent water and render time optimizations.  Very nice work indeed!  8)