This file with crater - always crashes in render :-(
I just rendered it and saw it crash halfway through the render. But when I reduced the resolution by half it rendered fine. Maybe it's running out of memory or something?
Just rendered it fine. This was a Quick Render at 640X480.
That's a crazy crater. It looks like it's using a lot of stretched, small-scale displacements. When you have power fractals with lead-in scales less than about 1 with displacements, it often causes problems with TG2, up to and including crashing.
Quote from: old_blaggard on February 05, 2007, 11:59:04 AM
That's a crazy crater. It looks like it's using a lot of stretched, small-scale displacements. When you have power fractals with lead-in scales less than about 1 with displacements, it often causes problems with TG2, up to and including crashing.
So what is the difference between the feature scale and the lead in scale ?
i never worked that one out
The lead-in scale is the highest scale, and the feature scale is kind of like the average (or median... I'm honestly not sure) scale. I don't know exactly how it works, but I'm guessing it's something along the lines having a bell curve limited by the smallest and lead-in scales, and then distorted according to the feature scale.
Quote from: njen on February 05, 2007, 10:15:47 AM
I just rendered it and saw it crash halfway through the render...
Same for me and I have 2GB of RAM.
Crash confirmed. I will pass it on to development for diagnoses.
old_blaggards explanation of lead-in and feature scale is largely correct. Essentially the Lead-in defines the largest feature size and the Feature scale defines the average feature size.
- Oshyan