Is there a way to ensure that fake stones do not overlap? This is making me crazy because I've seen numerous images with stones of different sizes in which none glaringly overlap or sit on top of each other, but for the life of me I can't figure out how to keep them off each other (if..big if..they aren't all individual objects or everything is masked.)
Merging them using 'highest (raise)' works to a degree but seems to flatten the small ones leaving mostly the large stones. Strangely, when merging them, invariably the colors of the small ones still show on the large stones like polka-dots of colors where the small stones would have been..ug. I've tried daisy-chaining them, hooking the outputs from one to the input of the other (saw that in another .tgd), and that's better but I end up with the small ones on top of large ones or stuck to their sides.
If someone would please educate me on how to have the populations not stack on top of each other, and still keep each of them showing as separate stones, may you have treasures in heaven
Thanks.