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General => Image Sharing => Topic started by: raymoh on June 10, 2020, 09:40:36 AM

Title: Alpine Forest Clearing
Post by: raymoh on June 10, 2020, 09:40:36 AM
After a landslide centuries ago, this mountain forest has settled again.
Title: Re: Alpine Forest Clearing
Post by: N-drju on June 10, 2020, 10:11:57 AM
A thing of beauty. I like the bright, optimistic palette.
Title: Re: Alpine Forest Clearing
Post by: Dune on June 10, 2020, 10:27:08 AM
Cool! I would try some more bump and/or color variation on the bark maybe.
Title: Re: Alpine Forest Clearing
Post by: Kadri on June 10, 2020, 10:53:18 AM
Nice.
Title: Re: Alpine Forest Clearing
Post by: Jo Kariboo on June 10, 2020, 05:02:03 PM
Maybe reduce the amount of rock!
Title: Re: Alpine Forest Clearing
Post by: bobbystahr on June 12, 2020, 11:07:12 AM
Quote from: Dune on June 10, 2020, 10:27:08 AMCool! I would try some more bump and/or color variation on the bark maybe.
agree..an image worth working on for sure.
Title: Re: Alpine Forest Clearing
Post by: Agura Nata on June 13, 2020, 03:28:10 AM
Nice work!
Title: Re: Alpine Forest Clearing
Post by: raymoh on June 14, 2020, 12:42:52 PM
Quote from: bobbystahr on June 12, 2020, 11:07:12 AM..an image worth working on for sure
I wish I could. The posted render was based on a TG3 file. Transferring it to TG4 didn't work smoothly, I couldn't use it like that anymore. Instead of troubleshooting, I decided to start from scratch and follow the advice. I think the result is also appealing:
It became a European alpine spruce forest with wild roses.

Plants from XFrog. A little bit reworked with Pixelmator.
Title: Re: Alpine Forest Clearing
Post by: WAS on June 14, 2020, 01:40:06 PM
I do have to say I liked the original rock work. The texturing could have used some variation, but getting piled rocks like that is a challenge and nice seeing it done pleasantly.
Title: Re: Alpine Forest Clearing
Post by: Jo Kariboo on June 14, 2020, 10:11:27 PM
I find the distribution of the vegetation much better, the light is also better. There is a depth in the composition that was not present in the first one. A nice update for me.
Title: Re: Alpine Forest Clearing
Post by: Dune on June 15, 2020, 01:15:06 AM
I like this better, though I did like the piled stones. Bark is great now!
What you could do is mask (simple shape) in a pile of rocks somewhere in the front (left or right) area, as a centerpointof attention. Maybe just copy the part of the stone shaders from your old file and paste it in here, masked by a soft simple shape, just adding it after all other shaders on a surface layer or however is best.
Title: Re: Alpine Forest Clearing
Post by: Hannes on June 17, 2020, 10:44:53 AM
I like them both. But somehow I prefer the first one. I'm curious why it didn't work to render this with the latest version.
Title: Re: Alpine Forest Clearing
Post by: raymoh on June 17, 2020, 02:09:35 PM
I have made the experience several times that transferring a TG3 file to TG4 caused problems. Some worked without problems, others were of limited use: shaders could no longer be used, the seed of populations was no longer the same, etc. The more complex the TG3 file was, the more likely the file was to cause problems in TG4. I have switched to "archiving" TG3 files.
Title: Re: Alpine Forest Clearing
Post by: raymoh on June 21, 2020, 12:02:33 PM
A variation of the original theme:
Title: Re: Alpine Forest Clearing
Post by: Kadri on June 21, 2020, 12:08:32 PM
Nice.
Title: Re: Alpine Forest Clearing
Post by: bobbystahr on June 21, 2020, 02:51:34 PM
nice as well, the mist is a good addition!
Title: Re: Alpine Forest Clearing
Post by: N-drju on June 23, 2020, 04:00:59 AM
Wow... the last one is really good. I can almost feel the fresh air. :)
Title: Re: Alpine Forest Clearing
Post by: sboerner on June 23, 2020, 08:14:33 PM
Nice one.